Isometric Texture Mapping for Free-form Surfaces
dc.contributor.author | Arad, Nur | en_US |
dc.contributor.author | Elber, Gershon | en_US |
dc.date.accessioned | 2015-02-15T18:23:09Z | |
dc.date.available | 2015-02-15T18:23:09Z | |
dc.date.issued | 1997 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00192 | en_US |
dc.description.abstract | Texture mapping is a frequently exploited technique in computer graphics aimed at the emulation of high-resolution details in surfaces. In this paper we present a distance-ratios preservation method for bivariate raster texture mapping to free-form surfaces in an arbitrarily precise manner. The proposed method reduces the original general problem of computing the inverse of a three-dimensional parametric surface mapping into a problem of two-dimensional image warping. Several examples that demonstrate the proposed approach are also provided. | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Isometric Texture Mapping for Free-form Surfaces | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 16 | en_US |
dc.description.number | 5 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00192 | en_US |
dc.identifier.pages | 247-256 | en_US |
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