Isometric Texture Mapping for Free-form Surfaces
Abstract
Texture mapping is a frequently exploited technique in computer graphics aimed at the emulation of high-resolution details in surfaces. In this paper we present a distance-ratios preservation method for bivariate raster texture mapping to free-form surfaces in an arbitrarily precise manner. The proposed method reduces the original general problem of computing the inverse of a three-dimensional parametric surface mapping into a problem of two-dimensional image warping. Several examples that demonstrate the proposed approach are also provided.
BibTeX
@article {10.1111:1467-8659.00192,
journal = {Computer Graphics Forum},
title = {{Isometric Texture Mapping for Free-form Surfaces}},
author = {Arad, Nur and Elber, Gershon},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00192}
}
journal = {Computer Graphics Forum},
title = {{Isometric Texture Mapping for Free-form Surfaces}},
author = {Arad, Nur and Elber, Gershon},
year = {1997},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00192}
}