Now showing items 81-100 of 395

    • Practical Measurement-based Modeling and Rendering of Surface Diffraction 

      Toisoul, Antoine (2019)
      Computer graphics have evolved at a very fast pace over the last forty years. Most of the research in rendering has been focused on recreating visual effects that can be explained with geometric optics, such as reflections ...
    • Advances on computational imaging, material appearance, and virtual reality 

      Serrano, Ana (Universidad de Zaragoza, 2019-04-29)
      Visual computing is a recently coined term that embraces many subfields in computer science related to the acquisition, analysis, or synthesis of visual data through the use of computer resources. What brings all these ...
    • Layered Models for Large Scale Time-Evolving Landscapes 

      Cordonnier, Guillaume (Université Grenoble Alpes, 2019-12-06)
      The development of new technologies and algorithms allows the interactive visualization of virtual worlds showing an increasing amount of details and spatial extent. The production of plausible landscapes within these ...
    • Model-based human performance capture in outdoor scenes 

      Robertini, Nadia (2019-05-21)
      Technologies for motion and performance capture of real actors have enabled the creation of realisticlooking virtual humans through detail and deformation transfer at the cost of extensive manual work and sophisticated ...
    • Soft Segmentation of Images 

      Aksoy, Yagiz (ETH Zurich, 2019)
      Realistic editing of photographs requires careful treatment of color mixtures that commonly occur in natural scenes. These color mixtures are typically modeled using soft selection of objects or scene colors. Hence, accurate ...
    • Artificial Intelligence for Efficient Image-based View Synthesis 

      Leimkühler, Thomas (2019-06-24)
      Synthesizing novel views from image data is a widely investigated topic in both computer graphics and computer vision, and has many applications like stereo or multi-view rendering for virtual reality, light field ...
    • Computational Design of Auxetic Shells 

      Konakovic Lukovic, Mina (2019-07-18)
      Recent advances in material science and digital fabrication provide promising opportunities for product design, mechanical and biomedical engineering, robotics, architecture, art, and science. Engineered materials and ...
    • Parametric Procedural Models for 3D Object Retrieval, Classification and Parameterization 

      Getto, Roman (2019-04-05)
      The amount of 3D objects has grown over the last decades, but we can expect that it will grow much further in the future. 3D objects are also becoming more and more accessible to non-expert users. The growing amount of ...
    • Model Reduction for Interactive Geometry Processing 

      Brandt, Christopher (n/a, 2019-04-01)
      The research field of geometry processing is concerned with the representation, analysis, modeling, simulation and optimization of geometric data. In this thesis, we introduce novel techniques and efficient algorithms for ...
    • Optimal Spatial Registration of SLAM for Augmented Reality 

      Wientapper, Folker (2019-03-15)
      Augmented reality (AR) is a paradigm that aims at fusing the perceived real environment of a human with digital information located in 3D space. Typically, virtual 3D graphics are overlayed into the captured images of a ...
    • Efficient Methods for Computational Light Transport 

      Marco, Julio (Universidad de Zaragoza, 2018-10-26)
      In this thesis we present contributions to different challenges of computational light transport. Light transport algorithms are present in many modern applications, from image generation for visual effects to real-time ...
    • On-site Surface Reflectometry 

      Riviere, Jérémy (EThOS, 2017-08-26)
      The rapid development of Augmented Reality (AR) and Virtual Reality (VR) applications over the past years has created the need to quickly and accurately scan the real world to populate immersive, realistic virtual environments ...
    • The high dynamic range imaging pipeline: Tone-mapping, distribution, and single-exposure reconstruction 

      Eilertsen, Gabriel (Linköping University Electronic Press, 2018-06-08)
      Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image ...
    • Scalable exploration of 3D massive models 

      Jaspe Villanueva, Alberto (2018-11-26)
      This thesis introduces scalable techniques that advance the state-of-the-art in massive model creation and exploration. Concerning model creation, we present methods for improving reality-based scene acquisition and ...
    • Eye Reconstruction and Modeling for Digital Humans 

      Bérard, Pascal (2018)
      The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are tremendously important for applications in visual effects and virtual reality. The traditional way to generate digital ...
    • Computational Design of Flexible Structures 

      Pérez Rodríguez, Jesús (URJC, 2018-01-31)
      Computational fabrication technologies have revolutionized manufacturing by offering unprecedented control over the shape and material of the fabricated objects at accessible costs. These technologies allow users to design ...
    • Real-Time Generative Hand Modeling and Tracking 

      Tkach, Anastasia (EPFL, 2018-08-30)
      In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
    • Local Geometry Processing for Deformations of Non-Rigid 3D Shapes 

      Melzi, Simone (2018-06-19)
      Geometry processing and in particular spectral geometry processing deal with many different deformations that complicate shape analysis problems for non-rigid 3D objects. Furthermore, point-wise description of surfaces ...
    • Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids 

      Koschier, Dan Alexander (2018-07-10)
      Recent developments concerning the numerical simulation of solid objects and fluid flows in the field of computer graphics have opened up a plethora of new possibilities in applications such as special effect productions, ...
    • The Impact of Virtual Embodiment on Perception, Attitudes, and Behaviour 

      Banakou, Domna (TDX (Tesis Doctorals en Xarxa), 2017-04-26)
      Over the past two decades extensive research in experimental psychology, cognitive neuroscience, and virtual reality has provided evidence for the malleability of our brain's body representation. It has been shown that a ...