Graphics Dissertation Online: Recent submissions
Now showing items 41-60 of 395
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Acquisition, Encoding and Rendering of Material Appearance Using Compact Neural Bidirectional Texture Functions
(2021-11-23)This thesis addresses the problem of photo-realistic rendering of real-world materials. Currently the most faithful approach to render an existing material is scanning the Bidirectional Reflectance Function (BTF), which ... -
Exploring Parameters of Virtual Character Lighting Through Perceptual Evaluation and Psychophysical Modelling
(Trinity College Dublin, 2021-06-02)This thesis explored the parameters of virtual character lighting and their connections to the perceived emotion and appeal of the character. Our main interest is to empirically evaluate various common practices of setting ... -
Static inverse modelling of cloth
(2021-09-28)This thesis deals with the direct simulation and inverse design of garments in the presence of frictional contact. The shape of draped garments results from the slenderness of the fabric, which can be represented in mechanics ... -
Real-time Human Performance Capture and Synthesis
(Saarländische Universitäts- und Landesbibliothek, 2021)Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, contain humans as the main point of attention. Thus, there is an inherent necessity for industry, society, and private persons ... -
Authoring consistent, animated ecosystems : Efficient learning from partial data
(2020-12-03)With recent increases in computing power, virtual worlds are now larger and more complex than ever. As such content becomes widespread in many different media, the expectation of realism has also dramatically increased for ... -
Machine Learning For Plausible Gesture Generation From Speech For Virtual Humans
(Trinity College Dublin, The University of Dublin, 2021-08-03)The growing use of virtual humans in an array of applications such as games, human-computer interfaces, and virtual reality demands the design of appealing and engaging characters, while minimizing the cost and time of ... -
Hybrid Modelling of Heterogeneous Volumetric Objects
(Bournemouth University, 2021-04-22)Heterogeneous multi-material volumetric modelling is an emerging and rapidly developing field. A Heterogeneous object is a volumetric object with interior structure where different physically-based attributes are defined. ... -
Extending the Design Space of E-textile Assistive Smart Environment Applications
(2021-06-30)The thriving field of Smart Environments has allowed computing devices to gain new capabilities and develop new interfaces, thus becoming more and more part of our lives. In many of these areas it is unthinkable to renounce ... -
Interactive Freeform Architectural Design with Nearly Developables and Cold Bent Glass
(TU Wien, 2020-09-18)Interactive design of freeform architectural surface panelizations is at the coreof this PhD thesis. We provide the computational framework for dealing with two important types of paneling elements. Specifically, we focus ... -
Multi-view image-based editing and rendering through deep learning and optimization
(2020-09-25)Computer-generated imagery (CGI) takes a growing place in our everyday environment. Whether it is in video games or movies, CGI techniques are constantly improving in quality but also require ever more qualitative artistic ... -
Merging, extending and learning representations for 3D shape matching
(2021-05-15)In the last decades, researchers devoted considerable attention to shape matching. Correlating surfaces unlocks otherwise impossible applications and analysis. However, non-rigid objects (like humans) have an enormous range ... -
Automation for camera-only 6D object detection
(2021-04-21)Today a widespread deployment of Augmented Reality (AR) systems is only possible by means of computer vision frameworks like ARKit and ARCore, which abstract from specific devices, yet restrict the set of devices to the ... -
Mitigating Soft-Biometric Driven Bias and Privacy Concerns in Face Recognition Systems
(2021-04-20)Biometric verification refers to the automatic verification of a person’s identity based on their behavioural and biological characteristics. Among various biometric modalities, the face is one of the most widely used since ... -
Sensor Applications for Human Activity Recognition in Smart Environments
(2020-11-17)Human activity recognition (HAR) is the automated recognition of individual or group activities from sensor inputs. It deals with a wide range of application areas, such as for health care, assisting technologies, ... -
Face Morphing and Morphing Attack Detection
(2020-11-16)In modern society, biometrics is gaining more and more importance, driven by the increase in recognition performance of the systems. In some areas, such as automatic border controls, there is no alternative to the application ... -
Volumetric Subdivision for Efficient Integrated Modeling and Simulation
(2020-11-05)Continuous surface representations, such as B-spline and Non-Uniform Rational B-spline (NURBS) surfaces are the de facto standard for modeling 3D objects - thin shells and solid objects alike - in the field of Computer-Aided ... -
Real-time 3D Hand Reconstruction in Challenging Scenes from a Single Color or Depth Camera
(2020)Hands are one of the main enabling factors for performing complex tasks and humans naturally use them for interactions with their environment. Reconstruction and digitization of 3D hand motion opens up many possibilities ... -
The Smart Point Cloud: Structuring 3D intelligent point data
(ORBi, 2019-06-05)Discrete spatial datasets known as point clouds often lay the groundwork for decision-making applications. E.g., we can use such data as a reference for autonomous cars and robot’s navigation, as a layer for floor-plan’s ... -
Revealing the Invisible: On the Extraction of Latent Information from Generalized Image Data
(Universitäts- und Landesbibliothek Bonn, 2020-01-08)The desire to reveal the invisible in order to explain the world around us has been a source of impetus for technological and scientific progress throughout human history. Many of the phenomena that directly affect us ... -
Real-time 3D Human Body Pose Estimation from Monocular RGB Input
(Saarländische Universitäts-und Landesbibliothek, 2020-10)Human motion capture finds extensive application in movies, games, sports and biomechanical analysis. However, existing motion capture solutions require cumbersome external and/or on-body instrumentation, or use active ...