Graphics Dissertation Online: Recent submissions
Now showing items 221-240 of 395
-
The Probabilistic Active Shape Model: From Model Construction to Flexible Medical Image Segmentation
(Kirschner, 2013-07-04)Automatic processing of three-dimensional image data acquired with computed tomography or magnetic resonance imaging plays an increasingly important role in medicine. For example, the automatic segmentation of anatomical ... -
Of Assembling Small Sculptures and Disassembling Large Geometry
(Kerber, 2013-09-17)This thesis describes the research results and contributions that have been achieved during the author's doctoral work. It is divided into two independent parts, each of which is devoted to a particular research aspect.The ... -
Algorithms and Interfaces for Real-Time Deformation of 2D and 3D Shapes
(Jacobson, 2013-05-01)This thesis investigates computer algorithms and user interfaces which assist in the process of deforming raster images, vector graphics, geometric models and animated characters in real time. Many recent works have focused ... -
Volumetric Visualization Techniques of Rigid and Deformable Models for Surgery Simulation
(Herrera Asteasu, 2013-10-15)Virtual reality computer simulation is nowadays widely used in various fields, such as aviation, military or medicine. However, the current simulators do not completely fulfill the necessary requirements for some fields. ... -
Advanced Editing Methods for Image and Video Sequences
(Granados, 2013-09-10)In the context of image and video editing, this thesis proposes methods for modifying the semantic content of a recorded scene. Two different editing problems are approached: First, the removal of ghosting artifacts from ... -
Processing and tracking human motions using optical, inertial, and depth sensors
(Helten, Thomas, 2013-12-13)The processing of human motion data constitutes an important strand of research with many applications in computer animation, sport science and medicine. Currently, there exist various systems for recording human ... -
Continuity and Interpolation Techniques for Computer Graphics
(González García, 2013)In Computer Graphics applications, it is a common practice to texture 3D models to applymaterial properties to them. Then, once the models are textured, they are deformedto create new poses that can be more appropriate for ... -
Visual Analytics Approaches for Descriptor Space Comparison and the Exploration of Time Dependent Data
(Bremm, 2013-12-02)Modern technologies allow us to collect and store increasing amounts of data. However, their analysis is often difficult. For that reason, Visual Analytics combines data mining and visualization techniques to explore and ... -
Perception-Augmenting Illumination
(Solteszova, 2012-10-04)At each stage of the visualization pipeline, the information is impeded by loss or by noise because of imprecise acquisition, storage limitations, and processing. Furthermore, it passes through the complex and not yet well ... -
Non-Periodic Corner Tilingsin Computer Graphics
(Schlömer, 2012-11-16)Rendering computer-generated images is both memory and runtime intensive.This is particularly true in realtime computer graphics where large amounts ofcontent have to be produced very quickly and from limited data. ... -
Algorithms for 3D Isometric Shape Correspondence - Algorithms for 3D Isometric Shape Correspondence
(Sahillioglu, 2012-08-01)There are many pairs of objects in the digital world that need to be related before performing any comparison, transfer, or analysis in between. The shape correspondence algorithms essentially address this problem by taking ... -
Colour videos with depth: acquisition, processing and evaluation
(Richardt, 2012-02-21)<p>The human visual system lets us perceive the world around us in three dimensions by integrating evidence from depth cues into a coherent visual model of the world. The equivalent in computer vision and computer ... -
Real-Time Geometry Decompression on Graphics Hardware
(Dr. Hut Verlag, 2012-08-01)Real-Time Computer Graphics focuses on generating images fast enough to cause the illusion of a continuous motion. It is used in science, engineering, computer games, image processing, and design. Special purpose graphics ... -
Real-time Illustrative Visualization of Cardiovascular Hemodynamics
(Van Pelt, 13-06-2012)Modern magnetic resonance imaging techniques enable acquisition of time-resolved volumetric blood-flow velocity data. With these data, physicians aim for newfound insight into the intricate blood-flow dynamics. This ... -
From irregular meshes to structured models
(Panozzo, 2012-05-07)Surface manipulation and representation is becoming increasingly important, with applications ranging from special effects for films and video-games to physical simulation on the hulls of airplanes. Much research has been ... -
The Intrinsic Shape of Point Clouds
(Ohrhallinger, 2012-07-12)Given a point cloud, in the form of unorganized points, the problem of automatically connecting the dots to obtain an aesthetically pleasing and piecewise-linear closed interpolating boundary shape has been extensively ... -
Meshless sampling and reconstruction of manifolds and patterns
(Öztireli, 2013)It is one of the main goals of Computer Graphics in particular, and science ingeneral, to understand and mimic the complexity in the real world. Over the pastdecades, it has been proven that the mathematical structures of ... -
Optimization Techniques For ComputationallyExpens Ive Rendering Algorithms
(Navarro Gil, 2012-04-01)This thesis focuses on a group of rendering methods known by their high computational requirements. We analyse them in detail and reduce their cost using a set of conceptually different approaches.We first focus on rendering ... -
Computergraphics and Nature
(Neubert, 2012-05-07)<p>This thesis presents new methods for modeling and efficient rendering of botanical scenes and objects. The first methodallows for producing 3D tree models from a set of images with limited user intervention by ... -
Intrinsic image decomposition from multiple photographs
(Laffont Pierre-Yves, 2012-10-12)Editing materials and lighting is a common image manipulation task that requires significantexpertise to achieve plausible results. Each pixel aggregates the effect of both materialand lighting, therefore standard color ...