Graphics Dissertation Online: Recent submissions
Now showing items 161-180 of 395
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Interactive Integrated Exploration and Management of Visualization Parameters
(TU Wien, 2015-07)Visualization algorithms are parameterized to offer universality in terms of handling various data types, showing different aspects of the visualized data, or producing results useful for domain experts from different ... -
Scene Reconstruction from Multi-Scale Input Data
(TU Darmstadt ULB, 2015-06-18)Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitutes a very important and challenging problem in computer vision. 3D scanners and stereo algorithms usually provide geometry ... -
A Framework for Local Terrain Deformation Based on Diffusion Theory
(University of Sussex, 2015-10)Terrains have a key role in making outdoor virtual scenes believable and immersive as they form the support for every other natural element in the scene. Although important, terrains are often given limited interactivity ... -
The Use of Geometric Structures in Graphics and Optimization
(2015)Real-world data has a large geometric component, exhibiting significant geometric patterns. Therefore exploiting the geometric nature of data to design efficient methods has became a very important topic in several ... -
Sampled and Prefiltered Anti-Aliasing on Parallel Hardware
(2015-05)A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a ... -
Multi-resolution shape analysis based on discrete Morse decompositions
(2014)Representing and efficiently managing scalar fields and morphological information extracted from them is a fundamental issue in several applications including terrain modeling, static and dynamic volume data analysis (i.e. ... -
Image Space Adaptive Rendering
(2014-06-06)In this thesis, we develop an adaptive framework for Monte Carlo rendering, and more specifically for Monte Carlo Path Tracing (MCPT) and its derivatives. MCPT is attractive because it can handle a wide variety of light ... -
3D Reconstruction and Rendering from High Resolution Light Fields
(ETH Zurich, 2015)This thesis presents a complete processing pipeline of densely sampled, high resolution light fields, from acquisition to rendering. The key components of the pipeline include 3D scene reconstruction, geometry-driven ... -
Algorithms for User-Guided Surface Mappings
(ETH Zurich, 2015)Computing mappings between spaces is a very general problem that appears in various forms in geometry processing. They can be used to provide descriptions or representations of shapes, or place shapes in correspondence. ... -
Sampling and Variance Analysis for Monte Carlo Integration in Spherical Domain
(HAL, 2015-09)This dissertation introduces a theoretical framework to study different sampling patterns in the spherical domain and their effects in the evaluation of global illumination integrals. Evaluating illumination (light ... -
Realtime Face Tracking and Animation
(2015)Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ... -
Measurement-Based Model Estimation for Deformable Objects
(Universidad Rey Juan Carlos, 2014-11-25)Deformable objects play a critical role in our life due to their compliance. Clothing and support structures, such as mattresses, are just a few examples of their use. They are so common that an accurate prediction of their ... -
Constrained Camera Motion Estimation and 3D Reconstruction
(2014-11-28)The creation of virtual content from visual data is a tedious task which requires a high amount of skill and expertise. Although the majority of consumers is in possession of multiple imaging devices that would enable ... -
Application and validation of capacitive proximity sensing systems in smart environments
(2014-09-18)Smart environments feature a number of computing and sensing devices that support occupants in performing their tasks. In the last decades there has been a multitude of advances in miniaturizing sensors and computers, while ... -
Simulation, Animation and Rendering of Crowds in Real-Time
(2014-12-11)Nowadays crowd simulation is becoming more important in computer applications such as building evacuation planning, training, videogames, etc., presenting hundreds or thousands of agents navigating in virtual environments. ... -
Data-driven Approaches for Interactive Appearance Editing
(2015-06-22)This thesis proposes several techniques for interactive editing of digital content and fast rendering of virtual 3D scenes. Editing of digital content - such as images or 3D scenes - is difficult, requires artistic talent ... -
The Delta Radiance Field
(2015-09-11)The wide availability of mobile devices capable of computing high fidelity graphics in real-time has sparked a renewed interest in the development and research of Augmented Reality applications. Within the large spectrum ... -
Interactive Virtual Cutting of Elastically Deformable Bodies
(Technische Universität München, 2015)This thesis is concerned with computational problems relevant to simulate elastically deformable bodies with changing topology. In particular, I present interactive techniques for the physically-based simulation of cuts ... -
Interactions with Gigantic Point Clouds
(2014-06-25)During the last decade the increased use of laser range-scanners for sampling the environment has led to gigantic point cloud data sets. Due to the size of such data sets, tasks like viewing, editing, or presenting the ... -
Strategies for efficient parallel visualization
(OPUS - Publication Server of the University of Stuttgart, 2014)Visualization is a crucial tool for analyzing data and gaining a deeper understanding of underlying features. In particular, interactive exploration has shown to be indispensable, as it can provide new insights beyond the ...