Browsing ICAT-EGVE2014 by Subject "and virtual realities"
Now showing items 1-5 of 5
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Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar
(The Eurographics Association, 2014)The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first ... -
Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments
(The Eurographics Association, 2014)Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It is acknowledged that the narrow field of view (FOV) for most HMD models is the leading cause of insufficient quality of ... -
Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
(The Eurographics Association, 2014)This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a ... -
Space-Time Maps for Virtual Environments
(The Eurographics Association, 2014)Terrain image maps are widely used in 3D Virtual Environments, including games, online social worlds, and Virtual Reality systems, for controlling elevation of ground-bound travelers and other moving objects. By making use ... -
Successive Wide Viewing Angle Appearance Manipulation with Dual Projector Camera Systems
(The Eurographics Association, 2014)In this study, we investigated the use of successive omnidirectional appearance manipulation for the cooperative control of multiple projector camera systems. This type of system comprises several surrounding projector ...