Now showing items 1-2 of 2

    • Latency Considerations of Depth-first GPU Ray Tracing 

      Guthe, Michael (The Eurographics Association, 2014)
      Despite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were ...
    • A Tone Reproduction Operator for All Luminance Ranges Considering Human Color Perception 

      Mikamo, Michihiro; Raytchev, Bisser; Tamaki, Toru; Kaneda, Kazufumi (The Eurographics Association, 2014)
      In this paper, we present a novel tone reproduction operator that is able to handle the color shift that occurs in photopic, mesopic, and scotopic vision, using a model based on a two-stage model of human color vision and ...