Browsing EG2014 - Short Papers by Subject "I.3.3 [Computer Graphics]"
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Latency Considerations of Depth-first GPU Ray Tracing
(The Eurographics Association, 2014)Despite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were ... -
A Tone Reproduction Operator for All Luminance Ranges Considering Human Color Perception
(The Eurographics Association, 2014)In this paper, we present a novel tone reproduction operator that is able to handle the color shift that occurs in photopic, mesopic, and scotopic vision, using a model based on a two-stage model of human color vision and ...