Now showing items 1-4 of 4

    • Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems 

      Ruhland, K.; Andrist, S.; Badler, J. B.; Peters, C. E.; Badler, N. I.; Gleicher, M.; Mutlu, B.; McDonnell, R. (The Eurographics Association, 2014)
      A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ''The face is the portrait of the mind; the eyes, its informers.''. This presents a huge challenge for computer graphics ...
    • Physically-based Simulation of Cuts in Deformable Bodies: A Survey 

      Wu, Jun; Westermann, Rüdiger; Dick, Christian (The Eurographics Association, 2014)
      Virtual cutting of deformable bodies has been an important and active research topic in physically-based simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation ...
    • Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course 

      Bezin, Richard; Crespin, Benoit; Skapin, Xavier; Meseure, Philippe; Terraz, Olivier (The Eurographics Association, 2014)
      In the context of teaching geomorphology phenomena, producing illustrations and animations can be a tedious process. We propose an experimental framework, dedicated to 3D erosion and sedimentation modeling written in C++, ...
    • SPH Fluids in Computer Graphics 

      Ihmsen, Markus; Orthmann, Jens; Solenthaler, Barbara; Kolb, Andreas; Teschner, Matthias (The Eurographics Association, 2014)
      Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged ...