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dc.contributor.authorRonfard, Remien_US
dc.contributor.authorRossignac, Jareken_US
dc.date.accessioned2014-10-21T07:43:44Z
dc.date.available2014-10-21T07:43:44Z
dc.date.issued1996en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1530067en_US
dc.description.abstractWe propose a new algorithm for automatically computing approximations of a given polyhedral object at different levels of details. The application for this algorithm is the display of very complex scenes. where many objects are seen with a range of varying levels of detail. Our approach is similar to the region-merging method used for image segmentation. We iteratively collapse edges, based on a measure of the geometric deviation from the initial shape. When edges are merged in the right order, this strategy produces a continuum of valid approximations of the original object, which can be used for faster rendering at vastly different scales.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleFull-range approximation of triangulated polyhedra.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1530067en_US
dc.identifier.pages67-76en_US


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