Full-range approximation of triangulated polyhedra.
Abstract
We propose a new algorithm for automatically computing approximations of a given polyhedral object at different levels of details. The application for this algorithm is the display of very complex scenes. where many objects are seen with a range of varying levels of detail. Our approach is similar to the region-merging method used for image segmentation. We iteratively collapse edges, based on a measure of the geometric deviation from the initial shape. When edges are merged in the right order, this strategy produces a continuum of valid approximations of the original object, which can be used for faster rendering at vastly different scales.
BibTeX
@article {10.1111:1467-8659.1530067,
journal = {Computer Graphics Forum},
title = {{Full-range approximation of triangulated polyhedra.}},
author = {Ronfard, Remi and Rossignac, Jarek},
year = {1996},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1530067}
}
journal = {Computer Graphics Forum},
title = {{Full-range approximation of triangulated polyhedra.}},
author = {Ronfard, Remi and Rossignac, Jarek},
year = {1996},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1530067}
}