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dc.contributor.authorWhitaker, Ross T.en_US
dc.contributor.authorCrampton, Chrisen_US
dc.contributor.authorBreen, David E.en_US
dc.contributor.authorTuceryan, Mihranen_US
dc.contributor.authorRose, Ericen_US
dc.date.accessioned2014-10-21T07:37:46Z
dc.date.available2014-10-21T07:37:46Z
dc.date.issued1995en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1995.cgf143-0015.xen_US
dc.description.abstractAugmented reality involves the use of models and their associated renderings to supplement information in a real scene. In order for this information to be relevant or meaningful, the models must be positioned and displayed in such a way that they align with their corresponding real objects. For practical reasons this alignment cannot be known a priori, and cannot be hard-wired into a system. Instead a simple, reliable alignment or calibration process is performed so that computer models can be accurately registered with their real-life counterparts. We describe the design and implementation of such a process and we show how it can be used to create convincing interactions between real and virtual objects.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleObject Calibration for Augmented Realityen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.1995.cgf143-0015.xen_US
dc.identifier.pages15-27en_US


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