dc.contributor.author | Whitaker, Ross T. | en_US |
dc.contributor.author | Crampton, Chris | en_US |
dc.contributor.author | Breen, David E. | en_US |
dc.contributor.author | Tuceryan, Mihran | en_US |
dc.contributor.author | Rose, Eric | en_US |
dc.date.accessioned | 2014-10-21T07:37:46Z | |
dc.date.available | 2014-10-21T07:37:46Z | |
dc.date.issued | 1995 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143-0015.x | en_US |
dc.description.abstract | Augmented reality involves the use of models and their associated renderings to supplement information in a real scene. In order for this information to be relevant or meaningful, the models must be positioned and displayed in such a way that they align with their corresponding real objects. For practical reasons this alignment cannot be known a priori, and cannot be hard-wired into a system. Instead a simple, reliable alignment or calibration process is performed so that computer models can be accurately registered with their real-life counterparts. We describe the design and implementation of such a process and we show how it can be used to create convincing interactions between real and virtual objects. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Object Calibration for Augmented Reality | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 14 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1995.cgf143-0015.x | en_US |
dc.identifier.pages | 15-27 | en_US |