Object Calibration for Augmented Reality
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Date
1995Author
Whitaker, Ross T.
Crampton, Chris
Breen, David E.
Tuceryan, Mihran
Rose, Eric
Metadata
Show full item recordAbstract
Augmented reality involves the use of models and their associated renderings to supplement information in a real scene. In order for this information to be relevant or meaningful, the models must be positioned and displayed in such a way that they align with their corresponding real objects. For practical reasons this alignment cannot be known a priori, and cannot be hard-wired into a system. Instead a simple, reliable alignment or calibration process is performed so that computer models can be accurately registered with their real-life counterparts. We describe the design and implementation of such a process and we show how it can be used to create convincing interactions between real and virtual objects.
BibTeX
@article {10.1111:j.1467-8659.1995.cgf143-0015.x,
journal = {Computer Graphics Forum},
title = {{Object Calibration for Augmented Reality}},
author = {Whitaker, Ross T. and Crampton, Chris and Breen, David E. and Tuceryan, Mihran and Rose, Eric},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0015.x}
}
journal = {Computer Graphics Forum},
title = {{Object Calibration for Augmented Reality}},
author = {Whitaker, Ross T. and Crampton, Chris and Breen, David E. and Tuceryan, Mihran and Rose, Eric},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0015.x}
}