dc.contributor.author | Ng, C. M. | en_US |
dc.contributor.author | Bustard, D. W. | en_US |
dc.date.accessioned | 2014-10-21T07:33:32Z | |
dc.date.available | 2014-10-21T07:33:32Z | |
dc.date.issued | 1994 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.1350285 | en_US |
dc.description.abstract | The geometric transformation of an image with irregular shapes from a source space to a target space requires a huge number of multiplications and additions for each pixel. Such a through put is impossible to deliver by any processor in real-time. This paper presents a new transformation matrix which can be used toper form real-time 2-D geometric transformations economically. The implementation of the transformation engine that is used to execute the transformation matrix is also presented. Experimental results indicate that real-time geometric transformations based on a 4 ? 4 transformation mesh can be achieved with the use of the transformation engine. This real-time transformation function is useful in warping and blending of images, and can be easily extended to perform irregular shape transformations with a large number of control points in the transformation mesh. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 13 | en_US |
dc.description.number | 5 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1350285 | en_US |
dc.identifier.pages | 285-292 | en_US |