A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation
Abstract
The geometric transformation of an image with irregular shapes from a source space to a target space requires a huge number of multiplications and additions for each pixel. Such a through put is impossible to deliver by any processor in real-time. This paper presents a new transformation matrix which can be used toper form real-time 2-D geometric transformations economically. The implementation of the transformation engine that is used to execute the transformation matrix is also presented. Experimental results indicate that real-time geometric transformations based on a 4 ? 4 transformation mesh can be achieved with the use of the transformation engine. This real-time transformation function is useful in warping and blending of images, and can be easily extended to perform irregular shape transformations with a large number of control points in the transformation mesh.
BibTeX
@article {10.1111:1467-8659.1350285,
journal = {Computer Graphics Forum},
title = {{A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation}},
author = {Ng, C. M. and Bustard, D. W.},
year = {1994},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1350285}
}
journal = {Computer Graphics Forum},
title = {{A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation}},
author = {Ng, C. M. and Bustard, D. W.},
year = {1994},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1350285}
}