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dc.contributor.authorKuzmin, Yevgeniy P.en_US
dc.date.accessioned2014-10-21T07:32:17Z
dc.date.available2014-10-21T07:32:17Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1340223en_US
dc.description.abstractThis article presents an efficient algorithm for ray traversal of uniform and hierarchical spatial structures. Only simple integer and logical operations are used. The problem of error accumulation during ray casting is considered. The algorithm is well suited for efficient software and hardware implementation.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleRay Traversal of Spatial Structuresen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number4en_US
dc.identifier.doi10.1111/1467-8659.1340223en_US
dc.identifier.pages223-227en_US


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