Deriving Spectral, Reflectance Functions of Computer-Simulated Object Colours
Abstract
A method is presented which, given the RGB values of a colour stimulus displayed on a given cathode ray tube (to which a CIE XYZ triple corresponds), makes it possible to find a spectral reflectance function characterizing an object colour. Such an object when"illuminated" by a given illuminant produces a metameric spectral power distribution, that is, one with the same XYZ tristimulus values. The method is useful in the colorimetric matching of colours on different media or supports.
BibTeX
@article {10.1111:1467-8659.1340211,
journal = {Computer Graphics Forum},
title = {{Deriving Spectral, Reflectance Functions of Computer-Simulated Object Colours}},
author = {Schettini, R.},
year = {1994},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1340211}
}
journal = {Computer Graphics Forum},
title = {{Deriving Spectral, Reflectance Functions of Computer-Simulated Object Colours}},
author = {Schettini, R.},
year = {1994},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1340211}
}