Sketching 3D models with 2D interaction devices
dc.contributor.author | Branco, Vasco | en_US |
dc.contributor.author | Costa, Antonio | en_US |
dc.contributor.author | Ferreira, F. Nunes | en_US |
dc.date.accessioned | 2014-10-21T07:31:24Z | |
dc.date.available | 2014-10-21T07:31:24Z | |
dc.date.issued | 1994 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.1330489 | en_US |
dc.description.abstract | The creation of a 3D shape using CAD tools, namely solid modelers, is difficult and time-consuming. Therefore, these systems are kept away from the conceptual phases of design, perhaps the most important in any product life cycle.The sketch is considered by many people as one of the fundamental techniques during a design s conceptual stages, as it enables high level design options to be explored at low cost. In general, this technique IS under-appreciated in the computer graphics world.In this paper, we present a system called IDeS that tries to combine simplicity and intuition while drawing, with the useful features of the solid modelers, for example, CSG operators. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Sketching 3D models with 2D interaction devices | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 13 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1330489 | en_US |
dc.identifier.pages | 489-502 | en_US |
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EG 1994 Conference Proceedings
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Issue 3
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