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dc.contributor.authorYagel, Ronien_US
dc.contributor.authorKaufman, Arieen_US
dc.date.accessioned2014-10-21T07:20:06Z
dc.date.available2014-10-21T07:20:06Z
dc.date.issued1992en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1130153en_US
dc.description.abstractWe present an efficient three-phase algorithm for volume viewing that is based on exploiting coherency between rays in parallel projection. The algorithm starts by building a ray-template and determining a special plane for projection - the base-plane. Parallel rays are cast into the volume from within the projected region of the volume on the base-plane, by repeating the sequence of steps specified in the ray-template. We carefully choose the type of line to be employed and the way the template is being placed on the base-plane in order to assure uniform sampling of the volume by the discrete rays. We conclude by describing an optimized software implementation of our algorithm and reporting its performance.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleTemplate-Based Volume Viewingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1130153en_US
dc.identifier.pages153-167en_US


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