Durer, Gaskets and Barnsley s Chaos Game
Abstract
Michael Barnsley has generated the Sierpinski triangle or gasket using his"Chaos Game", a technique for generating random points within a fractal object. Extensions of the method are discussed to generate fractal"gaskets" based on other regular polygons. One such figure resembles a tiling pattern based on pentagons known to Albrecht Durer almost 500 years ago.
BibTeX
@article {10.1111:j.1467-8659.1990.tb00423.x,
journal = {Computer Graphics Forum},
title = {{Durer, Gaskets and Barnsley s Chaos Game}},
author = {Jones, Huw},
year = {1990},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1990.tb00423.x}
}
journal = {Computer Graphics Forum},
title = {{Durer, Gaskets and Barnsley s Chaos Game}},
author = {Jones, Huw},
year = {1990},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1990.tb00423.x}
}