dc.contributor.author | John, Nigel W. | en_US |
dc.contributor.author | Willis, Philip J. | en_US |
dc.date.accessioned | 2014-10-21T06:09:15Z | |
dc.date.available | 2014-10-21T06:09:15Z | |
dc.date.issued | 1989 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.1989.tb00467.x | en_US |
dc.description.abstract | One of the ways in which computer animation can be generated is to use interactive graphics systems. In this paper we describe Controller, an animation system of this type. We concentrate on the operation of Controller and detail how an animator can plan and choreograph the motion of objects and cameras. We have intended to provide a system that gives the animator as much control as possible subject to keeping die interface simple to operate. | en_US |
dc.publisher | Blackwell Publishing Ltd and the Eurographics Association | en_US |
dc.title | The Controller Animation System | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 8 | en_US |
dc.description.number | 2 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1989.tb00467.x | en_US |
dc.identifier.pages | 133-138 | en_US |