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dc.contributor.authorSlater, Melen_US
dc.date.accessioned2014-10-21T06:06:31Z
dc.date.available2014-10-21T06:06:31Z
dc.date.issued1988en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1988.tb00633.xen_US
dc.description.abstractTraditional interactive drawing programs adopt a bottom-up approach, allowing the user to construct a picture by the use of discrete tools, for example, lines, circles, rectangles, and so on. This paper presents a different approach, which allows users to construct graphical objects by stretching and cutting existing objects. The representation is simply implemented, based on a ring of cubic Bezier curves, and use of the de Casteljau algorithm.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Top Down Method for Interactive Drawingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume7en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.1988.tb00633.xen_US
dc.identifier.pages323-329en_US


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