A Top Down Method for Interactive Drawing
dc.contributor.author | Slater, Mel | en_US |
dc.date.accessioned | 2014-10-21T06:06:31Z | |
dc.date.available | 2014-10-21T06:06:31Z | |
dc.date.issued | 1988 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.1988.tb00633.x | en_US |
dc.description.abstract | Traditional interactive drawing programs adopt a bottom-up approach, allowing the user to construct a picture by the use of discrete tools, for example, lines, circles, rectangles, and so on. This paper presents a different approach, which allows users to construct graphical objects by stretching and cutting existing objects. The representation is simply implemented, based on a ring of cubic Bezier curves, and use of the de Casteljau algorithm. | en_US |
dc.publisher | Blackwell Publishing Ltd and the Eurographics Association | en_US |
dc.title | A Top Down Method for Interactive Drawing | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 7 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1988.tb00633.x | en_US |
dc.identifier.pages | 323-329 | en_US |
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