A Top Down Method for Interactive Drawing
Abstract
Traditional interactive drawing programs adopt a bottom-up approach, allowing the user to construct a picture by the use of discrete tools, for example, lines, circles, rectangles, and so on. This paper presents a different approach, which allows users to construct graphical objects by stretching and cutting existing objects. The representation is simply implemented, based on a ring of cubic Bezier curves, and use of the de Casteljau algorithm.
BibTeX
@article {10.1111:j.1467-8659.1988.tb00633.x,
journal = {Computer Graphics Forum},
title = {{A Top Down Method for Interactive Drawing}},
author = {Slater, Mel},
year = {1988},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1988.tb00633.x}
}
journal = {Computer Graphics Forum},
title = {{A Top Down Method for Interactive Drawing}},
author = {Slater, Mel},
year = {1988},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1988.tb00633.x}
}