Ray Tracing Surfaces with Contours
Abstract
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of scalar fields.
One algorithm renders the contours as bands of constant finite width, while the other renders them as one pixel
wide anti-aliased lines. The algorithms work with mathematically defined implicit and parametric surfaces, and
triangle meshes. The contours can help visualize the surfaces, and visualize functions defined on the surfaces, such
as their curvature properties.
BibTeX
@article {10.1111:j.1467-8659.2003.00721.x,
journal = {Computer Graphics Forum},
title = {{Ray Tracing Surfaces with Contours}},
author = {Balsys, Ronald J. and Suffern, Kevin G.},
year = {2003},
publisher = {Blackwell Publishing, Inc and Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2003.00721.x}
}
journal = {Computer Graphics Forum},
title = {{Ray Tracing Surfaces with Contours}},
author = {Balsys, Ronald J. and Suffern, Kevin G.},
year = {2003},
publisher = {Blackwell Publishing, Inc and Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2003.00721.x}
}