EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage: Recent submissions
Now showing items 61-80 of 742
-
Bridging the Discipline Gap: Towards Improving Heritage and Computer Graphics Research Collaboration
(The Eurographics Association, 2021)In this project we are investigating the requirements to ease interdisciplinary collaboration between computer graphics researchers and heritage-related researchers who work with shared graphics-related datasets. We postulate ... -
3D Sound for Digital Cultural Heritage
(The Eurographics Association, 2021)Virtual Reality enables the users to experience cultural heritage. Time travel through past times is transferring us in virtual environments with 3D reconstructions of cultural monuments inhabited by historical characters. ... -
3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence
(The Eurographics Association, 2021)3D restitution is now a well-known tool to validate hypotheses on historical buildings that do not exist anymore. The present project takes the method a step further in order to explore the art historical topic of ornament ... -
Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs
(The Eurographics Association, 2021)We present a practical solution to create a relightable model from Multi-light Image Collections (MLICs) acquired using standard acquisition pipelines. The approach targets the difficult but very common situation in which ... -
Invisible Heritage - Analysis and Technology Digital Platform
(The Eurographics Association, 2021)In an era of rapid technological improvements, state-of-the-art methodologies and tools dedicated to protecting and promoting our cultural heritage should be developed and extensively employed to expand and enrich historical ... -
Automatic Segmentation of Archaeological Fragments with Relief Patterns using Convolutional Neural Networks
(The Eurographics Association, 2021)The recent commodification of high-quality 3D scanners is leading to the possibility of capturing models of archaeological finds and automatically recognizing their surface reliefs. We present our advancements in this field ... -
Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture
(The Eurographics Association, 2021)This paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst ... -
Riedones3D: a Celtic Coin Dataset for Registration and Fine-grained Clustering
(The Eurographics Association, 2021)Clustering coins with respect to their die is an important component of numismatic research and crucial for understanding the economic history of tribes (especially when literary production does not exist, in celtic culture). ... -
Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction
(The Eurographics Association, 2021)In this short paper we present work in progress on creating tools to facilitate 3D reconstruction of cultural heritage. We propose three new types of tools to make reconstruction easier - first we fetch linked open data ... -
Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System
(The Eurographics Association, 2021)Digitization of cultural heritage is of growing importance, both for its preservation for coming generations in the face of looming dangers of natural decay or intentional destruction, and current generations, that ... -
Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
(The Eurographics Association, 2021)In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ... -
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum
(The Eurographics Association, 2021)In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ... -
Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum
(The Eurographics Association, 2021)Virtual museums are an important medium for the preservation and dissemination of tangible and intangible cultural heritage as well as for education and public engagement. This is even more important now that focus is being ... -
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment
(The Eurographics Association, 2021)The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally ... -
Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models
(The Eurographics Association, 2021)Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ... -
Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students
(The Eurographics Association, 2021)The rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the ... -
Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners
(The Eurographics Association, 2021)The trend of digitizing analogue artefacts from cultural heritage collections to create cultural digital items remains ongoing. The user experience of Cultural Heritage Practitioners (CHP) should be understood in order to ... -
GCH 2021: Frontmatter
(The Eurographics Association, 2021) -
Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video
(The Eurographics Association, 2020)''Ernst Grube - The Legacy'' is an immersive Virtual Reality documentary about the life of Ernst Grube, one of the last German Holocaust survivors. From interviews conducted inside a volumetric capture studio, dynamic ... -
Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts
(The Eurographics Association, 2020)Serious games are very used educational tools that are proposed as entertainment games but with educational elements within them. Their focus is to create a practical and enjoyable learning experience using the latest ...