EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage: Recent submissions
Now showing items 21-40 of 742
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Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects
(The Eurographics Association, 2023)Increasingly, museum objects are documented as 3D digital models (3dDM) for scientific study, online exhibition, or personal enjoyment; however, 3dDMs invariably exhibit imperfections due to technological limitations and/or ... -
Using Spatial Augmented Reality to Increase Perceived Translucency of Real 3D Objects
(The Eurographics Association, 2023)Translucency is an important optical and perceptual attribute that has a significant impact on the appearance of objects and materials. Expensive and time-consuming manufacturing process is required to produce a translucent ... -
Automatic Detection of Windows Reflection or Transparency Pollution in TLS Acquisitions
(The Eurographics Association, 2023)Three-dimensional acquisitions have been more and more used in recent years, for multiple applications, such as cultural heritage preservation. When these point clouds are generated through laser scanning, transparent ... -
AI Based Image Segmentation of Cultural Heritage Objects used for Multi-View Stereo 3D Reconstructions
(The Eurographics Association, 2023)Image segmentation (or masking) finds a very useful use case within 3D reconstruction of cultural heritage objects. The 3D reconstructions can be accelerated, reconstructing the object without any background noise. ... -
One-to-many Reconstruction of 3D Geometry of cultural Artifacts using a synthetically trained Generative Model
(The Eurographics Association, 2023)Estimating the 3D shape of an object using a single image is a difficult problem. Modern approaches achieve good results for general objects, based on real photographs, but worse results on less expressive representations ... -
Portrait2Bust: DualStyleGAN-based Portrait Image Stylization Based on Bust Sculpture Images
(The Eurographics Association, 2023)In cultural heritage, portrait paintings and busts are special genres of artworks which are used to show the appearance and expression of a human subject. The purpose of such artwork is to serve as remembrance of the person ... -
Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework
(The Eurographics Association, 2023)Relightable images created from Multi-Light Image Collections (MLICs) are one of the most commonly employed models for interactive object exploration in cultural heritage. In recent years, neural representations have been ... -
R-CNN based PolygonalWedge Detection Learned from Annotated 3D Renderings and Mapped Photographs of Open Data Cuneiform Tablets
(The Eurographics Association, 2023)Motivated by the demands of Digital Assyriology and the challenges of detecting cuneiform signs, we propose a new approach using R-CNN architecture to classify and localize wedges. We utilize the 3D models of 1977 cuneiform ... -
Estimating the Number of Chases used for Printing Books with Movable Metal Types
(The Eurographics Association, 2023)Many books were printed with movable metal types during the Joseon Dynasty (A.D. 1392-1897), and even early books are older than the Gutenberg Bible which was the earliest book printed using movable metal type in Europe ... -
Interaction Design as Catalyzer of Creative and Interpretative Praxes in Museum Context
(The Eurographics Association, 2023)This paper argues that interaction design (IxD) can suggest valid solutions in rethinking museum mediation, focusing on conservation data as reference case study. Eliciting interest, it is possible to conceive meaningful ... -
Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage
(The Eurographics Association, 2023)Although people search for authentic, memorable and meaningful experiences in cultural tourism, these requirements are not considered as part of a virtual or hybrid experience and therefore are not considered keys in their ... -
Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review
(The Eurographics Association, 2023)Interactive Digital Narrative Authoring Tools (IDN-AT) are software applications that allow users, without the need for programming skills, to create, design, and publish interactive digital narrative applications. In the ... -
HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System
(The Eurographics Association, 2023)In the last years, several mobile APPs have been developed within the cultural tourism domain to give new impetus to this sector which is booming both in Italy and worldwide. In the wake of the increasing importance of ... -
High Resolution 2D-/3D-Scanning and Deep Learning Segmentation for Digitization of Fragmented Wall Paintings
(The Eurographics Association, 2023)The preservation and study of mural wall paintings often involve the collection of numerous fragments with unknown context. In this paper the authors present a case study involving a Roman wall painting discovered in 2013 ... -
GCH 2023: Frontmatter
(The Eurographics Association, 2023) -
Da Vinci Effect - multiplayer Virtual Reality experience
(The Eurographics Association, 2022)Virtual Reality is a technology of choice for time traveling. VR applications enhance museum collections and cultural heritage sites with exciting opportunity to experience the life in the past. Da Vinci Effect (DVE) is a ... -
Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret
(The Eurographics Association, 2022)Sant Quirze de Pedret is a Romanesque church located in Cercs (Catalonia, Spain) at the foothills of the Pyrenees. Its walls harbored one of the most important examples of mural paintings in Catalan Romanesque Art. However, ... -
Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games
(The Eurographics Association, 2022)We present the ''SAGA'' project, a concept for an entertainment game that is currently in development, which is based on historical and archaeological research and set in the mythology of the Vo?luspá. SAGA bridges the gap ... -
Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft
(The Eurographics Association, 2022)This research contributes towards the need to decolonise material culture knowledge by reaching out to communities across the world who still practice the intangible heritage of craft and linking their knowledge with the ... -
Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations
(The Eurographics Association, 2022)Printing applications for heritage recreation are a means to allow audiences to appreciate details and engage with cultural materials through closer interaction. A 2.5D print is a media suitable to incorporate visual and ...