Now showing items 1-3 of 3

    • Controlling Liquids Using Meshes 

      Raveendran, Karthik; Thuerey, Nils; Wojtan, Chris; Turk, Greg (The Eurographics Association, 2012)
      We present an approach for artist-directed animation of liquids using multiple levels of control over the simulation, ranging from the overall tracking of desired shapes to highly detailed secondary effects such as dripping ...
    • Interactive Steering of Mesh Animations 

      Vögele, Anna; Hermann, Max; Krüger, Björn; Klein, Reinhard (The Eurographics Association, 2012)
      Creating geometrically detailed mesh animations is an involved and resource-intensive process in digital content creation. In this work we present a method to rapidly combine available sparse motion capture data with ...
    • Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling 

      Guan, Peng; Sigal, Leonid; Reznitskaya, Valeria; Hodgins, Jessica K. (The Eurographics Association, 2012)
      We present a data-driven method for learning hair models that enables the creation and animation of many interactive virtual characters in real-time (for gaming, character pre-visualization and design). Our model has a ...