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dc.contributor.authorGiachetti, Andreaen_US
dc.contributor.authorCaputo, Fabio Marcoen_US
dc.contributor.authorCarcangiu, Alessandroen_US
dc.contributor.authorScateni, Riccardoen_US
dc.contributor.authorSpano, Lucio Davideen_US
dc.contributor.editorA. Ferreira and A. Giachetti and D. Giorgien_US
dc.date.accessioned2016-05-04T16:04:57Z
dc.date.available2016-05-04T16:04:57Z
dc.date.issued2016en_US
dc.identifier.isbn978-3-03868-004-8en_US
dc.identifier.issn1997-0471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/3dor.20161079en_US
dc.description.abstractDespite the emerging importance of Virtual Reality and immersive interaction research, no papers on application of 3D shape retrieval to this topic have been presented in recent 3D Object Retrieval workshops. In this paper we discuss how geometric processing and geometric shape retrieval methods could be extremely useful to implement effective natural interaction systems for 3D immersive virtual environments. In particular, we will discuss how the reduction of complex gesture recognition tasks to simple geometric retrieval ones could be useful to solve open issue in gestural interaction. Algorithms for robust point description in trajectories data with learning of inter-subject invariant features could, for example, solve relevant issues of direct manipulation algorithms, and 3D object retrieval methods could be used as well to build dictionaries and implement guidance system to maximize usability of natural gestural interfaces.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectInteraction Techniquesen_US
dc.titleShape Retrieval and 3D Gestural Interactionen_US
dc.description.seriesinformationEurographics Workshop on 3D Object Retrievalen_US
dc.description.sectionheadersPosition Papersen_US
dc.identifier.doi10.2312/3dor.20161079en_US
dc.identifier.pages1-4en_US


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