Now showing items 81-100 of 440

    • Variable Bit Rate GPU Texture Decompression 

      Olano, Marc; Baker, Dan; Griffin, Wesley; Barczak, Joshua (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Variable bit rate compression can achieve better quality and compression rates than fixed bit rate methods. None the less, GPU texturing uses lossy fixed bit rate methods like DXT to allow random access and on-the-fly ...
    • Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping 

      Jakob, Wenzel; Regg, Christian; Jarosz, Wojciech (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      State-of-the-art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel-based approaches is the ...
    • A Volumetric Approach to Predictive Rendering of Fabrics 

      Schröder, Kai; Klein, Reinhard; Zinke, Arno (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Efficient physically accurate modeling and rendering of woven cloth at a yarn level is an inherently complicated task due to the underlying geometrical and optical complexity. In this paper, a novel and general approach ...
    • A Physically Plausible Model for Light Emission from Glowing Solid Objects 

      Wilkie, Alexander; Weidlich, Andrea (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The emissive properties of glowing solid objects appear to be something that the graphics community has not considered in depth before. While the volumetric emission of plasma, i.e. flames, has been discussed numerous ...
    • Perceptual Global Illumination Cancellation in Complex Projection Environments 

      Sheng, Yu; Cutler, Barbara; Chen, Chao; Nasman, Joshua (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The unintentional scattering of light between neighboring surfaces in complex projection environments increases the brightness and decreases the contrast, disrupting the appearance of the desired imagery. To achieve ...
    • Anaglyph Stereo Without Ghosting 

      Sanftmann, Harald; Weiskopf, Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Anaglyph stereo provides a low-budget solution to viewing stereoscopic images. However, it may suffer from ghosting and bad color reproduction. Here we address the first issue. We present a novel technique to perceptually ...
    • Perception of Visual Artifacts in Image-Based Rendering of Façades 

      Vangorp, Peter; Chaurasia, Gaurav; Laffont, Pierre-Yves; Fleming, Roland W.; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Image-based rendering (IBR) techniques allow users to create interactive 3D visualizations of scenes by taking a few snapshots. However, despite substantial progress in the field, the main barrier to better quality and ...
    • ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination 

      Holländer, Matthias; Ritschel, Tobias; Eisemann, Elmar; Boubekeur, Tamy (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...
    • Silhouette-Aware Warping for Image-Based Rendering 

      Chaurasia, Gaurav; Sorkine, Olga; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Image-based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Modern IBR pipelines reconstruct proxy geometry using multi-view stereo, reproject the photographs onto the proxy and ...
    • Efficient Computation of Blue Noise Point Sets through Importance Sampling 

      Kalantari, Nima Khademi; Sen, Pradeep (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Dart-throwing can generate ideal Poisson-disk distributions with excellent blue noise properties, but is very computationally expensive if a maximal point set is desired. In this paper, we observe that the Poisson-disk ...
    • Improved Stochastic Progressive Photon Mapping with Metropolis Sampling 

      Chen, Jiating; Wang, Bin; Yong, Jun-Hai (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for robustly simulating complex global illumination with distributed ray tracing effects. Normally, similar to photon mapping ...
    • Stone Weathering in a Photograph 

      Xue, Su; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The appearance of weathering effects on stone is important for creating outdoor scenes in computer graphics. To achieve them, previous research has built upon physical simulation, which, while yielding a degree of realism, ...
    • Stratified Sampling for Stochastic Transparency 

      Laine, Samuli; Karras, Tero (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The traditional method of rendering semi-transparent surfaces using alpha blending requires sorting the surfaces in depth order. There are several techniques for order-independent transparency, but most require either ...
    • An Energy-Conserving Hair Reflectance Model 

      d'Eon, Eugene; Francois, Guillaume; Hill, Martin; Letteri, Joe; Aubry, Jean-Marie (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a reflectance model for dielectric cylinders with rough surfaces such as human hair fibers. Our model is energy conserving and can evaluate arbitrarily many orders of internal reflection. Accounting for compression ...
    • Optimizing Environment Maps for Material Depiction 

      Bousseau, Adrien; Chapoulie, Emmanuelle; Ramamoorthi, Ravi; Agrawala, Maneesh (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present an automated system for optimizing and synthesizing environment maps that enhance the appearance of materials in a scene. We first identify a set of lighting design principles for material depiction. Each principle ...
    • Preface and Table of Contents 

      Ravi Ramamoorthi and Erik Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    • A Dynamic Noise Primitive for Coherent Stylization 

      Benard, P.; Lagae, A.; Vangorp, P.; Lefebvre, S.; Drettakis, G.; Thollot, J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new solution for temporal coherence in non-photorealistic rendering (NPR) of animations. Given the conflicting goals of preserving the 2D aspect of the style and the 3D scene motion, any such solution is a ...
    • Invisible Seams 

      Ray, Nicolas; Nivoliers, Vincent; Lefebvre, Sylvain; Levy, Bruno (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous value field everywhere on the surface, ...
    • Grammar-based Encoding of Facades 

      Haegler, Simon; Wonka, Peter; Arisona, Stefan Mueller; Van Gool, Luc; Mueller, Pascal (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. ...
    • A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination 

      Nguyen, Chuong H.; Kyung, Min-Ho; Lee, Joo-Haeng; Nam, Seung-Woo (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal ...