Now showing items 41-60 of 440

    • Line-Sweep Ambient Obscurance 

      Timonen, Ville (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Screen-space ambient occlusion and obscurance have become established methods for rendering global illumi- nation effects in real-time applications. While they have seen a steady line of refinements, their computational ...
    • A Shape-Aware Model for Discrete Texture Synthesis 

      Landes, Pierre-Edouard; Galerne, Bruno; Hurtut, Thomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel shape-aware method for synthesizing 2D and 3D discrete element textures consisting of collections of distinct vector graphics objects. Extending the long-proven point process framework, we propose a shape ...
    • A Topological Approach to Voxelization 

      Laine, Samuli (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel approach to voxelization, based on intersecting the input primitives against intersection targets in the voxel grid. Instead of relying on geometric proximity measures, our approach is topological in ...
    • An Area-Preserving Parametrization for Spherical Rectangles 

      Ureña, Carlos; Fajardo, Marcos; King, Alan (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present an area-preserving parametrization for spherical rectangles which is an analytical function with domain in the unit rectangle [0;1]2 and range in a region included in the unit-radius sphere. The parametrization ...
    • Spherical Visibility Sampling 

      Eikel, Benjamin; Jähn, Claudius; Fischer, Matthias; Heide, Friedhelm Meyer auf der (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Many 3D scenes (e.g. generated from CAD data) are composed of a multitude of objects that are nested in each other. A showroom, for instance, may contain multiple cars and every car has a gearbox with many gearwheels located ...
    • Probabilistic Visibility Evaluation for Direct Illumination 

      Billen, Niels; Engelen, Björn; Lagae, Ares; Dutré, Philip (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      The efficient evaluation of visibility in a three-dimensional scene is a longstanding problem in computer graphics. Visibility evaluations come in many different forms: figuring out what object is visible in a pixel; ...
    • Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering 

      Habel, Ralf; Christensen, Per H.; Jarosz, Wojciech (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present photon beam diffusion, an efficient numerical method for accurately rendering translucent materials. Our approach interprets incident light as a continuous beam of photons inside the material. Numerically ...
    • Automatic Cinemagraph Portraits 

      Bai, Jiamin; Agarwala, Aseem; Agrawala, Maneesh; Ramamoorthi, Ravi (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Cinemagraphs are a popular new type of visual media that lie in-between photos and video; some parts of the frame are animated and loop seamlessly, while other parts of the frame remain completely still. Cinemagraphs are ...
    • Computational Simulation of Alternative Photographic Processes 

      Echevarria, Jose I.; Wilensky, Gregg; Krishnaswamy, Aravind; Kim, Byungmoon; Gutierrez, Diego (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel computational framework for physically and chemically-based simulations of analog alternative photographic processes. In the real world, these processes allow the creation of very personal and unique ...
    • Practical Real-Time Lens-Flare Rendering 

      Lee, Sungkil; Eisemann, Elmar (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. ...
    • Preface and Table of Contents 

      Nicolas Holzschuch and Szymon Rusinkiewicz (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    • Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric 

      Pereira, Thiago; Rusinkiewicz, Szymon (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy and metallic inks. Due to the limited number of inks, this reproduction process incurs some ...
    • Example-Based Fractured Appearance 

      Glondu, Loeiz; Muguercia, Lien; Marchal, Maud; Bosch, Carles; Rushmeier, Holly; Dumont, Georges; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      A common weathering effect is the appearance of cracks due to material fractures. Previous exemplar-based aging and weathering methods have either reused images or sought to replicate observed patterns exactly. We introduce ...
    • ISHair: Importance Sampling for Hair Scattering 

      Ou, Jiawei; Xie, Feng; Krishnamachari, Parashar; Pellacini, Fabio (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present an importance sampling method for the bidirectional scattering distribution function (bsdf) of hair. Our method is based on the multi-lobe hair scattering model presented by Sadeghi et al. [SPJT10]. We reduce ...
    • Accurate Fitting of Measured Reflectances Using a Shifted Gamma Micro-facet Distribution 

      Bagher, Mohammad Mahdi; Soler, Cyril; Holzschuch, Nicolas (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Material models are essential to the production of photo-realistic images. Measured BRDFs provide accurate representation with complex visual appearance, but have larger storage cost. Analytical BRDFs such as Cook- Torrance ...
    • Importance Sampling Techniques for Path Tracing in Participating Media 

      Kulla, Christopher; Fajardo, Marcos (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We introduce a set of robust importance sampling techniques which allow efficient calculation of direct and indirect lighting from arbitrary light sources in both homogeneous and heterogeneous media. We show how to distribute ...
    • Fast Generation of Approximate Blue Noise Point Sets 

      Kalantari, Nima Khademi; Sen, Pradeep (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Poisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but generation of these samples is computationally very expensive. In this paper, we propose an efficient method for fast generation ...
    • Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces 

      Mehta, Soham Uday; Ramamoorthi, Ravi; Meyer, Mark; Hery, Christophe (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Environment-mapped rendering of Lambertian isotropic surfaces is common, and a popular technique is to use a quadratic spherical harmonic expansion. This compact irradiance map representation is widely adopted in interactive ...
    • A Statistical Method for SVBRDF Approximation from Video Sequences in General Lighting Conditions 

      Palma, Gianpaolo; Callieri, Marco; Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present a statistical method for the estimation of the Spatially Varying Bidirectional Reflectance Distribution Function (SVBRDF) of an object with complex geometry, starting from video sequences acquired with fixed but ...
    • Surface Relief Analysis for Illustrative Shading 

      Ammann, Lucas; Barla, Pascal; Guennebaud, Gaël; Granier, Xavier; Reuter, Patrick (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, ...