Now showing items 181-200 of 440

    • An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking 

      Drettakis, George; Bonneel, Nicolas; Dachsbacher, Carsten; Lefebvre, Sylvain; Schwarz, Michael; Viaud-Delmon, Isabelle (The Eurographics Association, 2007)
      We present a new perceptual rendering pipeline which takes into account visual masking due to contrast and spatial frequency. Our framework predicts inter-object, scene-level masking caused by partial occlusion and shadows. ...
    • Incremental Instant Radiosity for Real-Time Indirect Illumination 

      Laine, Samuli; Saransaari, Hannu; Kontkanen, Janne; Lehtinen, Jaakko; Aila, Timo (The Eurographics Association, 2007)
      We present a method for rendering single-bounce indirect illumination in real time on currently available graphics hardware. The method is based on the instant radiosity algorithm, where virtual point lights (VPLs) are ...
    • Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution 

      Lai, Yu-Chi; Fan, Shao Hua; Chenney, Stephen; Dyer, Charcle (The Eurographics Association, 2007)
      This work presents a novel global illumination algorithm which concentrates computation on important light transport paths and automatically adjusts energy distributed area for each light transport path. We adapt statistical ...
    • Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps 

      Xie, Feng; Tabellion, Eric; Pearce, Andrew (The Eurographics Association, 2007)
      We present a method for high quality soft shadows for area lights in cinematic lighting. The method is an extension of traditional shadow maps, so it has the advantage of image based shadow methods; the algorithm s complexity ...
    • Physically Based Real-Time Translucency for Leaves 

      Habel, Ralf; Kusternig, Alexander; Wimmer, Michael (The Eurographics Association, 2007)
      This paper presents a new shading model for real-time rendering of plant leaves that reproduces all important attributes of a leaf and allows for a large number of leaves to be shaded. In particular, we use a physically ...
    • Rendering Translucent Materials Using Photon Diffusion 

      Donner, Craig; Jensen, Henrik Wann (The Eurographics Association, 2007)
      We present a new algorithm for rendering translucent materials that combines photon tracing with diffusion. This combination makes it possible to efficiently render highly scattering translucent materials while accounting ...
    • Procedural Editing of Bidirectional Texture Functions 

      Mueller, Gero; Sarlette, Ralf; Klein, Reinhard (The Eurographics Association, 2007)
      Measured material representations like Bidirectional Texture Functions or Reflectance Fields offer very realistic appearance but the user is currently not capable of changing this appearance in an effective and intuitive ...
    • Rendering Discrete Random Media Using Precomputed Scattering Solutions 

      Moon, Jonathan T.; Walter, Bruce; Marschner, Stephen R. (The Eurographics Association, 2007)
      This paper addresses light transport through a discrete random medium, which we define as a volume filled with macroscopic scattering geometry generated by a random process. This formulation is more general than standard ...
    • Efficient Basis Decomposition for Scattered Reflectance Data 

      Weistroffer, R. Peter; Walcott, Kristen R.; Humphreys, Greg; Lawrence, Jason (The Eurographics Association, 2007)
      Recent progress in acquisition technology has increased the availability and quality of measured appearance data. Although representations based on dimensionality reduction provide the greatest fidelity to measured data, ...
    • Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination 

      Ma, Wan-Chun; Hawkins, Tim; Peers, Pieter; Chabert, Charles-Felix; Weiss, Malte; Debevec, Paul (The Eurographics Association, 2007)
      We estimate surface normal maps of an object from either its diffuse or specular reflectance using four spherical gradient illumination patterns. In contrast to traditional photometric stereo, the spherical patterns allow ...
    • Microfacet Models for Refraction through Rough Surfaces 

      Walter, Bruce; Marschner, Stephen R.; Li, Hongsong; Torrance, Kenneth E. (The Eurographics Association, 2007)
      Microfacet models have proven very successful for modeling light reflection from rough surfaces. In this paper we review microfacet theory and demonstrate how it can be extended to simulate transmission through rough ...
    • Material Based Splashing of Water Drops 

      Garg, Kshitiz; Krishnan, Gurunandan G.; Nayar, Shree K. (The Eurographics Association, 2007)
      The splashing of a water drop is a fascinating phenomenon that results from a variety of complex interactions between the drop and the material it impacts. In general, the distribution of droplets of a splash depends on ...
    • Dirty Glass: Rendering Contamination on Transparent Surfaces 

      Gu, Jinwei; Ramamoorthi, Ravi; Belhumeur, Peter; Nayar, Shree (The Eurographics Association, 2007)
      Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent objects are seldom clean their surfaces have a variety of contaminants such as dust, dirt, and lipids. These ...
    • Dynamic Point Distribution for Stroke-based Rendering 

      Vanderhaeghe, David; Barla, Pascal; Thollot, Joelle; Sillion, Francois X. (The Eurographics Association, 2007)
      We present a new point distribution algorithm that is well adapted to stroke-based rendering systems. Its main characteristic is to deal efficiently with three conflicting constraints: the distribution of points should ...
    • Efficient Rendering of Human Skin 

      d'Eon, Eugene; Luebke, David; Enderton, Eric (The Eurographics Association, 2007)
      Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate ...
    • Scene Collages and Flexible Camera Arrays 

      Nomura, Yoshikuni; Zhang, Li; Nayar, Shree K. (The Eurographics Association, 2007)
      This paper presents an automatic method for creating a collage from a collection of photos of a scene taken from different viewpoints. The collage is constructed by aligning the images (in terms of their positions, rotations ...
    • General Linear Cameras with Finite Aperture 

      Adams, Andrew; Levoy, Marc (The Eurographics Association, 2007)
      A pinhole camera selects a two-dimensional set of rays from the four-dimensional light field. Pinhole cameras are a type of general linear camera, defined as planar 2D slices of the 4D light field. Cameras with finite ...
    • Instant Sound Scattering 

      Tsingos, Nicolas; Dachsbacher, Carsten; Lefebvre, Sylvain; Dellepiane, Matteo (The Eurographics Association, 2007)
      Real-time sound rendering engines often render occlusion and early sound reflection effects using geometrical techniques such as ray or beam tracing. They can only achieve interactive rendering for environments of low local ...
    • Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU 

      Roger, David; Assarsson, Ulf; Holzschuch, Nicolas (The Eurographics Association, 2007)
      In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted Ray-Tracing, running on the GPU. We focus our attention on the secondary rays (the rays generated by one or more bounces ...
    • A Real-time Beam Tracer with Application to Exact Soft Shadows 

      Overbeck, Ryan; Ramamoorthi, Ravi; Mark, William R. (The Eurographics Association, 2007)
      Efficiently calculating accurate soft shadows cast by area light sources remains a difficult problem. Ray tracing based approaches are subject to noise or banding, and most other accurate methods either scale poorly with ...