EGWR: Eurographics Workshop on Rendering: Recent submissions
Now showing items 121-140 of 440
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Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations ... -
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we propose a method to improve the correctness ... -
An Optimizing Compiler for Automatic Shader Bounding
(The Eurographics Association and Blackwell Publishing Ltd, 2010) -
Fragment-Parallel Composite and Filter
(The Eurographics Association and Blackwell Publishing Ltd, 2010)We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across ... -
Fragment-Parallel Composite and Filter
(The Eurographics Association and Blackwell Publishing Ltd, 2010) -
GPU-Assisted High Quality Particle Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Visualizing dynamic participating media in particle form by fully solving equations from the light transport theory is a computationally very expensive process. In this paper, we present a computational pipeline for particle ... -
FastV: From-point Visibility Culling on Complex Models
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present an efficient technique to compute the potentially visible set (PVS) of triangles in a complex 3D scene from a viewpoint. The algorithm computes a conservative PVS at object space accuracy. Our approach traces a ... -
Characteristic Point Maps
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Extremely dense spatial sampling is often needed to prevent aliasing when rendering objects with high frequency variations in geometry and reflectance. To accelerate the rendering process, we introduce characteristic point ... -
Dart Throwing on Surfaces
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this paper we present dart throwing algorithms to generate maximal Poisson disk point sets directly on 3D surfaces. We optimize dart throwing by efficiently excluding areas of the domain that are already covered by ... -
Motion based Painterly Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the flow or movements of objects. In ... -
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this paper we present a hybrid algorithm for building the bounding volume hierarchy (BVH) that is used in accelerating ray tracing of animated models. This algorithm precomputes densely packed clusters of triangles on ... -
Spatial Directional Radiance Caching
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a new approach for accelerated global illumination computation in scenes with glossy surfaces. Our algorithm combines sparse illumination computation used in the radiance caching algorithm with BRDF importance ... -
BTF Compression via Sparse Tensor Decomposition
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this paper, we present a novel compression technique for Bidirectional Texture Functions based on a sparse tensor decomposition. We apply the K-SVD algorithm along two different modes of a tensor to decompose it into a ... -
Single Photo Estimation of Hair Appearance
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Significant progress has been made in high-quality hair rendering, but it remains difficult to choose parameter values that reproduce a given real hair appearance. In particular, for applications such as games where naive ... -
Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a novel method for estimating specular roughness and tangent vectors, per surface point, from polarized second order spherical gradient illumination patterns. We demonstrate that for isotropic BRDFs, ... -
Interactive Global Photon Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a photon mapping technique capable of computing high quality global illumination at interactive frame rates. By extending the concept of photon differentials to efficiently handle diffuse reflections, we generate ... -
Fast Global Illumination on Dynamic Height Fields
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a real-time method for rendering global illumination effects from large area and environmental lights on dynamic height fields. In contrast to previous work, our method handles inter-reflections (indirect lighting) ... -
Hierarchical Image-Space Radiosity for Interactive Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We introduce image-space radiosity and a hierarchical variant as a method for interactively approximating diffuse indirect illumination in fully dynamic scenes. As oft observed, diffuse indirect illumination contains mainly ... -
Packet-based Hierarchal Soft Shadow Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Recent soft shadow mapping techniques based on back-projection can render high quality soft shadows in real time. However, real time high quality rendering of large penumbrae is still challenging, especially when multilayer ... -
Soft Textured Shadow Volume
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, ...