EGVE01: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop: Recent submissions
Now showing items 21-27 of 27
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Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments
(The Eurographics Association, 2001)We present a tool set of techniques for navigation in virtual environments. Based on a through-the-lens concept, the user is enabled to simultaneously view the surrounding virtual world and an arbitrary location of the ... -
Spring-Based Manipulation Tools for Virtual Environments
(The Eurographics Association, 2001)In this paper we present new tools for user interaction with virtual worlds, to bring more natural behavior into the manipulation of objects in virtual environments. We present some principles of physically realistic ... -
On the Utility of Semantic Constraints
(The Eurographics Association, 2001)Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced ... -
Measuring an Illusion:The Influence of System Performance on Size Perception in Virtual Environments
(The Eurographics Association, 2001)The effects of system performance variations on people s estimation of virtual object sizes in a multi-sided back projection virtual reality system have been explored. Seventy-seven participants adjusted the sizes of three ... -
Design review and visualization steering using the INQUISITIVE interaction toolkit
(The Eurographics Association, 2001)This paper describes the architecture of an interaction toolkit for creating virtual environments. The toolkit contains interaction techniques, interaction objects such as menus, spanner and a runtime manager to interface ... -
Presence a global media quality metric
(The Eurographics Association, 2001)In this paper presence (a sense of being there in a mediated environment) is proposed as a global quality metric with which to evaluate advanced multi-modal media systems. The development of a new presence selfreport ... -
Command and Control Cube : a Shortcut Paradigm for Virtual Environments
(The Eurographics Association, 2001)New immersive virtual environments (VE) such as the Responsive WorkbenchTM provide users with a very attractive way of interacting with 3D computer-generated worlds. The feeling of immersion is one of the many advantages ...