Now showing items 21-29 of 29

    • Towards a general concept for distributed visualisation of simulations in Virtual Reality environments 

      J.Metze,; Neidhold, B.; Wacker, M. (The Eurographics Association, 2005)
      We present a concept for Virtual Reality-Systems that allows easy design and implementation of applications in virtual environments as well as fast integration of new hardware and software components into an existing system ...
    • Running Large VR Applications on a PC Cluster: the FlowVR Experience 

      Allard, Jérémie; Ménier, Clément; Boyer, Edmond; Raffin, Bruno (The Eurographics Association, 2005)
      In this paper, we present how FlowVR enables the development of modular and high performance VR applications running on a PC cluster. FlowVR is a middleware we specifically developed targeting distributed interactive ...
    • A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization 

      Hashimoto, Naoki; Ishida, Yoshihiko; Sato, Makoto (The Eurographics Association, 2005)
      In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on ...
    • Optical Tracking and Calibration of Tangible Interaction Devices 

      Rhijn, Arjen van; Mulder, Jurriaan D. (The Eurographics Association, 2005)
      In this paper, a novel optical tracking and object calibration system is presented for the recognition and pose estimation of tangible interaction devices for virtual and augmented reality systems. The calibration system ...
    • Näprä - Affordable Fingertip Tracking with Ultrasound 

      Reunanen, M.; Palovuori, K.; Ilmonen, T.; Mäkelä, W. (The Eurographics Association, 2005)
      In this paper we present Näprä, a novel tracking device suitable for fine motor interaction. The motivation for building the device was the need to track users' fingertips in an immersive free-hand drawing environment. ...
    • Binaural Acoustics For CAVE-like Environments Without Headphones 

      Assenmacher, I.; Kuhlen, T.; Lentz, T. (The Eurographics Association, 2005)
      The human auditory system, in contrast to the human visual system, can perceive input from all directions and has no limited field of view. As such, it provides valuable cues for navigation and orientation in virtual ...
    • Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality Applications 

      Kuechler, M.; Kunz, A. (The Eurographics Association, 2005)
      Applications that run in a projection-based mixed reality environment frequently require simultaneous image acquisition of the user by a camera. For later processing, very often a segmentation of the user s image is required, ...
    • Using a single Spatial light modulator for stereoscopic images of high color quality and resolution 

      Hopp, Armin (The Eurographics Association, 2005)
      Since stereoscopy is a fundamental part of an immersive display, stereoscopic imaging has been part of many research papers and patents in the past. There have been different approaches developed to generate and transport ...
    • Low-Cost, Portable, Multi-Wall Virtual Reality 

      Miller, Samuel A.; Misch, Noah J.; Dalton, Aaron J. (The Eurographics Association, 2005)
      Virtual reality systems make compelling outreach displays, but some systems highly suitable for outreach, notably the CAVE, have design features that make using them for that purpose inconvenient. In the case of the CAVE, ...