Running Large VR Applications on a PC Cluster: the FlowVR Experience
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Date
2005Author
Allard, Jérémie
Ménier, Clément
Boyer, Edmond
Raffin, Bruno
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In this paper, we present how FlowVR enables the development of modular and high performance VR applications running on a PC cluster. FlowVR is a middleware we specifically developed targeting distributed interactive applications. The goal of the FlowVR design is to favor the application modularity in an attempt to alleviate software engineering issues while taking advantage of this modularity to enable efficient executions on PC clusters. FlowVR relies on an extended data flow model that enables to implement complex message handling functions like collective communications, or bounding box based routing. After a short presentation of FlowVR, we describe a representative application that takes benefit of FlowVR to reach a real time performance running on a PC Cluster.
BibTeX
@inproceedings {10.2312:EGVE:IPT_EGVE2005:059-068,
booktitle = {Eurographics Symposium on Virtual Environments},
editor = {Erik Kjems and Roland Blach},
title = {{Running Large VR Applications on a PC Cluster: the FlowVR Experience}},
author = {Allard, Jérémie and Ménier, Clément and Boyer, Edmond and Raffin, Bruno},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2005/059-068}
}
booktitle = {Eurographics Symposium on Virtual Environments},
editor = {Erik Kjems and Roland Blach},
title = {{Running Large VR Applications on a PC Cluster: the FlowVR Experience}},
author = {Allard, Jérémie and Ménier, Clément and Boyer, Edmond and Raffin, Bruno},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2005/059-068}
}