Browsing EG 2024 - Posters by Subject "Computing methodologies → Rasterization"
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VirtualVoxelCrowd: Rendering One Billion Characters at Real-Time
(The Eurographics Association, 2024)In this paper, we introduce VirtualVoxelCrowd, which aims to address the challenges of data scale and overdraw in massive crowd rendering applications. The approach leverages multiple levels of detail and multi-pass culling ...