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    • VirtualVoxelCrowd: Rendering One Billion Characters at Real-Time 

      Yang, Jinyuan; Campbell, Abraham G. (The Eurographics Association, 2024)
      In this paper, we introduce VirtualVoxelCrowd, which aims to address the challenges of data scale and overdraw in massive crowd rendering applications. The approach leverages multiple levels of detail and multi-pass culling ...