Extended Reality, Emerging Technologies and Tools in CG Education
An Overview of Teaching a Virtual and Augmented Reality Course at Postgraduate Level for Ten Years
Bernardo Marques, Beatriz Sousa Santos, and Paulo Dias
Bridging the Distance in Education: Design and Implementation of a Synchronous, Browser-Based VR Remote Teaching Tool
Abdulmelik Pehlic and Ursula Augsdörfer
Holistic Approach to Modular Open Educational Resources for Computer Graphics
Florian Diller, Fabian Püschel, Julian Stockemer, Klaus Böhm, and Alexander Wiebel
Can GPT-4 Trace Rays
Tony Haoran Feng, Burkhard C. Wünsche, Paul Denny, Andrew Luxton-Reilly, and Steffan Hooper
Cultural Heritage, (Undergraduate) Student Research and Games
The Use of Photogrammetry in Historic Preservation Curriculum: A Comparative Case Study
Anetta Kepczynska-Walczak, Bartosz M. Walczak, and Andrzej Zarzycki
Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Exploration
Eike Falk Anderson, Leigh McLoughlin, Oliver Gingrich, Emmanouil Kanellos, and Valery Adzhiev
A Research Methodology Course in a Game Development Curriculum
Yan Hu, Veronica Sundstedt, and Prashant Goswami
Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual Computing Course at M.Sc. Level
Samuel Silva
Short Education Papers, GIT Curriculum
Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method
Louis Nisiotis
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
Steffan Hooper, Burkhard C. Wünsche, Paul Denny, and Andrew Luxton-Reilly
Preserving Cultural Heritage: An Outstanding Students Digital Game Project On Lusíada Art
Roberto Aguiar Ribeiro and Alexandrino Gonçalves
CS2023: An Update on the 2023 Computer Science Curricular Guidelines
Susan L. Reiser

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