EG 2024 - Education Papers
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Extended Reality, Emerging Technologies and Tools in CG Education
An Overview of Teaching a Virtual and Augmented Reality Course at Postgraduate Level for
Ten Years
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Bridging the Distance in Education: Design and Implementation of a Synchronous,
Browser-Based VR Remote Teaching Tool
[full paper
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[meta data ]
Holistic Approach to Modular Open Educational Resources for Computer Graphics
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Can GPT-4 Trace Rays
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Cultural Heritage, (Undergraduate) Student Research and Games
The Use of Photogrammetry in Historic Preservation Curriculum: A Comparative Case Study
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Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK
Multi-Institutional Exploration
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A Research Methodology Course in a Game Development Curriculum
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Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual
Computing Course at M.Sc. Level
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[meta data ]
Short Education Papers, GIT Curriculum
Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a
Learning Method
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[meta data ]
Teaching Game Programming in an Upper-level Computing Course Through the Development of a
C++ Framework and Middleware
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[meta data ]
Preserving Cultural Heritage: An Outstanding Students Digital Game Project On Lusíada Art
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CS2023: An Update on the 2023 Computer Science Curricular Guidelines
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Recent Submissions
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EUROGRAPHICS 2024: Education Papers Frontmatter
(The Eurographics Association, 2024) -
CS2023: An Update on the 2023 Computer Science Curricular Guidelines
(The Eurographics Association, 2024)In early 2024, the 2023 Computer Science Curricular Guidelines (CS2023) were endorsed by their sponsoring organizations: the Association of Computing Machinery (ACM), IEEE Computing Society, and the Association for the ... -
Preserving Cultural Heritage: An Outstanding Students Digital Game Project On Lusíada Art
(The Eurographics Association, 2024)This paper presents an outstanding undergraduate project that resulted from the development of a digital game focusing on cultural heritage and the value of works of art. This topic is addressed through the interaction ... -
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
(The Eurographics Association, 2024)The game development industry has a programming skills shortage, with industry surveys often ranking game programming as the top skill-in-demand across small, mid-sized, and large triple-A (AAA) game studios. C++ programming ... -
A Research Methodology Course in a Game Development Curriculum
(The Eurographics Association, 2024)Research methodology courses can often be considered part of a computer science curriculum. These basic or advanced-level courses are taught in terms of traditional research methods. This paper presents and discusses a ... -
Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual Computing Course at M.Sc. Level
(The Eurographics Association, 2024)Visual Computing entails a set of competences that are core for those pursuing Digital Game Development and has become a much sought competence for professionals in a wide variety of fields. In the particular case presented ... -
Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method
(The Eurographics Association, 2024)This paper presents a case study on playing video games as a method to support the delivery of a game development University module, describing the teaching methodology and presenting details on a 'gaming' for learning ... -
Holistic Approach to Modular Open Educational Resources for Computer Graphics
(The Eurographics Association, 2024)In this paper, we present a novel holistic approach to open education resources (OER) in computer graphics (CG). Holistic on the one hand refers to the diversity and the interlinked integration of the materials we included ... -
The Use of Photogrammetry in Historic Preservation Curriculum: A Comparative Case Study
(The Eurographics Association, 2024)Computer graphic techniques have emerged as a key player in digital heritage preservation and its dissemination. Photogrammetry allows for high-fidelity captures and virtual reconstructions of the built environment that ... -
Can GPT-4 Trace Rays
(The Eurographics Association, 2024)Ray Tracing is a fundamental concept often taught in introductory Computer Graphics courses, and Ray-Object Intersection questions are frequently used as practice for students, as they leverage various skills essential to ... -
Bridging the Distance in Education: Design and Implementation of a Synchronous, Browser-Based VR Remote Teaching Tool
(The Eurographics Association, 2024)The rapid shift to remote education has presented numerous challenges for educators and students alike. Virtual Reality (VR) has emerged as a promising solution, offering immersive and interactive learning experiences. We ... -
Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Exploration
(The Eurographics Association, 2024)Undergraduate students aspiring to pursue careers in the creative industries, such as animation, video games, and computer art, require the ability to adapt and contribute to emerging and disruptive technologies. The ... -
An Overview of Teaching a Virtual and Augmented Reality Course at Postgraduate Level for Ten Years
(The Eurographics Association, 2024)In recent years, a multitude of affordable sensors, interaction devices, and displays have entered the market, facilitating the adoption of Virtual and Augmented Reality (VR/AR) in various areas of application. However, ...