EG2024: Recent submissions
Now showing items 21-40 of 112
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Neural Moment Transparency
(The Eurographics Association, 2024)We have developed a machine learning approach to efficiently compute per-fragment transmittance, using transmittance composed and accumulated with moment statistics, on a fragment shader. Our approach excels in achieving ... -
A Visual Profiling System for Direct Volume Rendering
(The Eurographics Association, 2024)Direct Volume Rendering (DVR) is a crucial technique that enables interactive exploration of results from scientific computing or computer graphics. Its applications range from virtual prototyping for product design to ... -
A Fresnel Model for Coated Materials
(The Eurographics Association, 2024)We propose a novel analytical RGB model for rendering coated conductors, which provides improved accuracy of Fresnel reflectance in BRDFs. Our model targets real-time path tracing and approximates the Fresnel reflectance ... -
A Highly Adaptable and Flexible Rendering Engine by Minimum API Bindings
(The Eurographics Association, 2024)This paper presents a method for embedding a rendering engine into different development environments with minimal API bindings. The method separates the engine interfaces into two levels: System APIs and User APIs. System ... -
Real-time Seamless Object Space Shading
(The Eurographics Association, 2024)Object space shading remains a challenging problem in real-time rendering due to runtime overhead and object parameterization limitations. While the recently developed algorithm by Baker et al. [BJ22] enables high-performance ... -
Driller: An Intuitive Interface for Designing Tangled and Nested Shapes
(The Eurographics Association, 2024)The ability to represent not only isolated shapes but also shapes that interact is essential in various fields, from design to biology or anatomy. In this paper, we propose an intuitive interface to control and edit complex ... -
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents
(The Eurographics Association, 2024)This study investigated how interactions with intelligent agents, embodied as augmented reality (AR) avatars displaying exclusionary behaviors, affect users' emotions. Six participants engaged using voice interaction in a ... -
An Inverse Procedural Modeling Pipeline for Stylized Brush Stroke Rendering
(The Eurographics Association, 2024)Stylized brush strokes are crucial for digital artists to create drawings that express a desired artistic style. To obtain the ideal brush, artists need to spend much time manually tuning parameters and creating customized ... -
Accurate Boundary Condition for Moving Least Squares Material Point Method using Augmented Grid Points
(The Eurographics Association, 2024)This paper introduces an accurate boundary-handling method for the moving least squares (MLS) material point method (MPM), which is a popular scheme for robustly simulating deformable objects and fluids using a hybrid of ... -
StarDEM: Efficient Discrete Element Method for Star-shaped Particles
(The Eurographics Association, 2024)Granular materials composed of particles with complex shapes are challenging to simulate due to the high number of collisions between the particles. In this context, star shapes are promising: they cover a wide range of ... -
Utilizing Motion Matching with Deep Reinforcement Learning for Target Location Tasks
(The Eurographics Association, 2024)We present an approach using deep reinforcement learning (DRL) to directly generate motion matching queries for longterm tasks, particularly targeting the reaching of specific locations. By integrating motion matching and ... -
Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs
(The Eurographics Association, 2024)We propose a method to transfer skin weights and helper joints from a reference model to other targets. Our approach uses two types of spatial proximity to find the correspondence between the target vertex and reference ... -
FACTS: Facial Animation Creation using the Transfer of Styles
(The Eurographics Association, 2024)The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic ... -
Fast Dynamic Facial Wrinkles
(The Eurographics Association, 2024)We present a new method to animate the dynamic motion of skin micro wrinkles under facial expression deformation. Since wrinkles are formed as a reservoir of skin for stretching, our model only deforms wrinkles that are ... -
Interactive VPL-based Global Illumination on the GPU Using Adaptive Fuzzy Clustering
(The Eurographics Association, 2024)Physically-based synthesis of high quality imagery results in a significant workload, which makes interactive rendering a very challenging task. Our approach to achieve such interactive frame rates while accurately simulating ... -
ShapeVerse: Physics-based Characters with Varied Body Shapes
(The Eurographics Association, 2024)Computer animation of realistic human characters remains a significant challenge. This work used deep reinforcement learning to generate physics-based characters with diverse body shapes. We aimed to replicate reference ... -
Topological Data Structure for Computer Graphics
(The Eurographics Association, 2024)This research is motivated by the following well-known contradiction. In computer-aided design or modeling tasks, we generally represent surfaces using edge-based data structures as winged edge [Bau75], half-edge [MP78] ... -
From Few to Full: High-Resolution 3D Object Reconstruction from Sparse Views and Unknown Poses
(The Eurographics Association, 2024)Recent progress in 3D reconstruction has been driven by generative models, moving from traditional multi-view dependence to single-image diffusion model based techniques. However, these innovative approaches often face ... -
EUROGRAPHICS 2024: Posters Frontmatter
(Eurographics Association, 2024) -
Behavioral Landmarks: Inferring Interactions from Data
(The Eurographics Association, 2024)We aim to unravel complex agent-environment interactions from trajectories, by explaining agent paths as combinations of predefined basic behaviors. We detect trajectory points signifying environment-driven behavior changes, ...