Browsing EGGH98: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1998 by Subject "1.3.7 [Computer Graphics]"
Now showing items 1-2 of 2
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High-Quality Volume Rendering Using Texture Mapping Hardware
(The Eurographics Association, 1998)We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ... -
Neon: A Single-Chip 3D Workstation Graphics Accelerator
(The Eurographics Association, 1998)High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can ...