High-Quality Volume Rendering Using Texture Mapping Hardware
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Date
1998Author
Dachille, Frank
Kreeger, Kevin
Chen, Baoquan
Bitter, Ingmar
Kaufman, Arie
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We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically changing directional lights, viewing parameters, and transfer functions. This is achieved by hardware interpolating the data values and gradients before software classification and shading. The method works equally well for parallel and perspective projections. We present two approaches for OUT method: one which takes advantage of software ray casting optimizations and another which takes advantage of hardware blending acceleration.
BibTeX
@inproceedings {10.2312:EGGH:EGGH98:069-076,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {S. N. Spencer},
title = {{High-Quality Volume Rendering Using Texture Mapping Hardware}},
author = {Dachille, Frank and Kreeger, Kevin and Chen, Baoquan and Bitter, Ingmar and Kaufman, Arie},
year = {1998},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-097-X},
DOI = {10.2312/EGGH/EGGH98/069-076}
}
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {S. N. Spencer},
title = {{High-Quality Volume Rendering Using Texture Mapping Hardware}},
author = {Dachille, Frank and Kreeger, Kevin and Chen, Baoquan and Bitter, Ingmar and Kaufman, Arie},
year = {1998},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-097-X},
DOI = {10.2312/EGGH/EGGH98/069-076}
}