Browsing EGGH01: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001 by Subject "Bitmap and framebuffer operations."
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Perlin Noise Pixel Shaders
(The Eurographics Association, 2001)While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function. We implemented this algorithm on SGI workstations ...