Browsing EGGH02: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2002 by Subject "Graphics processors"
Now showing items 1-2 of 2
-
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware
(The Eurographics Association, 2002)Real-time programmable graphics hardware has resource constraints that prevent complex shaders from rendering in a single pass. One way to virtualize these resources is to partition shading computations into multiple passes, ... -
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware
(The Eurographics Association, 2002)To create realistic images using computer graphics, an important element to consider is atmospheric scattering, that is, the phenomenon by which light is scattered by small particles in the air. This effect is the cause ...