Browsing EGGH02: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2002 by Subject "G.2.2 [Mathematics of Computing]"
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Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware
(The Eurographics Association, 2002)Real-time programmable graphics hardware has resource constraints that prevent complex shaders from rendering in a single pass. One way to virtualize these resources is to partition shading computations into multiple passes, ...