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Browsing EGGH07: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2007 by Subject
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EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
EGGH07: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2007
Browsing EGGH07: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2007 by Subject
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Eurographics Workshops and Symposia
EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
EGGH07: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2007
Browsing EGGH07: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2007 by Subject
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Browsing EGGH07: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2007 by Subject
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Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware ArchitectureGraphics processors; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimation, Color, shading, shadowing, and texture, Hidden line/surface removal;
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Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Hardware Architecture- Graphics processors, I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture
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Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Image Generation; frame buffer operations
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Categories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities - Software Support I.3.8 [Computer Graphics]: Methodology and Techniques - Languages D.2.5 [Software]: Software Engineering - Testing and Debugging
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Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingGeometric Transformations; I.3.6 [Computer Graphics]: Methodology and TechniquesInteraction techniques;
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Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Graphics data structures and data types I.3.6 [Computer Graphics]: Interaction techniques
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Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Texture
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Categories and Subject Descriptors (according to ACM CCS): I.4.10 [Computing Methodologies]: Image Processing and Computer Vision Image Representation; I.3.1 [Computing Methodologies]: Computer Graphics Hardware Architecture.
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GPU, Hardware Architecture, 3D Computer Graphics, Handheld Systems, Low-Power.
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