High-Performance Graphics 2011: Recent submissions
Now showing items 21-22 of 22
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SSLPV: Subsurface Light Propagation Volumes
(ACM, 2011)This paper presents the Subsurface Light Propagation Volume (SSLPV) method for real-time approximation of subsurface scattering effects in dynamic scenes with changing mesh opology and lighting. SSLPV extends the Light ... -
The Alchemy Screen-Space Ambient Obscurance Algorithm
(ACM, 2011)Ambient obscurance (AO) produces perceptually important illumination effects such as darkened corners, cracks, and wrinkles; proximity darkening; and contact shadows. We present the AO algorithm from the Alchemy engine ...