Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics 2011
Preface and Table of Contents
Børlum, Jesper; Christensen, Brian Bunch; Kjeldsen, Thomas Kim; Mikkelsen, Peter Trier; Noe, Karsten Østergaard; Rimestad, Jens; Mosegaard, Jesper
SSLPV: Subsurface Light Propagation Volumes
Papaioannou, Georgios
Real-Time Diffuse Global Illumination Using Radiance Hints
McGuire, Morgan; Osman, Brian; Bukowski, Michael; Hennessy, Padraic
The Alchemy Screen-Space Ambient Obscurance Algorithm
Wyman, Chris
Voxelized Shadow Volumes
Antwerpen, Dietger van
Improving SIMD Efficiency for Parallel Monte Carlo Light Transport on the GPU
Wald, Ingo
Active Thread Compaction for GPU Path Tracing
Garanzha, Kirill; Pantaleoni, Jacopo; McAllister, David
Simpler and Faster HLBVH with Work Queues
Gruenschloß, Leonhard; Stich, Martin; Nawaz, Sehera; Keller, Alexander
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
Wu, Zhefeng; Zhao, Fukai; Liu, Xinguo
SAH KD-Tree Construction on GPU
Laine, Samuli; Karras, Tero
High-Performance Software Rasterization on GPUs
Monroe, Laura; Wendelberger, Joanne; Michalak, Sarah
Randomized Selection on the GPU
Pantaleoni, Jacopo
VoxelPipe: A Programmable Pipeline for 3D Voxelization
Munkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Toth, Robert; Sugihara, Masamichi; Akenine-Moeller, Tomas
Hierarchical Stochastic Motion Blur Rasterization
Salvi, Marco; Montgomery, Jefferson; Lefohn, Aaron
Adaptive Transparency
Andersson, Magnus; Hasselgren, Jon; Akenine-Moeller, Tomas
Depth Buffer Compression for Stochastic Motion Blur Rasterization
Schlömer, Thomas; Heck, Daniel; Deussen, Oliver
Farthest-Point Optimized Point Sets with Maximized Minimum Distance
Ruf, Erik
An Inexpensive Bounding Representation for Offsets of Quadratic Curves
Willmott, Andrew
Rapid Simplifi cation of Multi-Attribute Meshes
Pool, Jeff; Lastra, Anselmo; Singh, Montek
Precision Selection for Energy-Effi cient Pixel Shaders
Kazakov, Max; Ohbuchi, Eisaku
Primitive Processing and Advanced Shading Architecture for Embedded Space
Ström, Jacob; Wennersten, Per
Lossless Compression of Already Compressed Textures