EG2013: Recent submissions
Now showing items 61-80 of 124
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The Research Institude of Visual Computing, RIVIC, UK
(The Eurographics Association, 2013)Visual computing represents one of the most challenging and inspiring arenas in computer science. Today, fifty percent of content on the internet is in the form of visual data and information, and more than fifty percent ... -
DCGI Laboratories at CTU Prague, Czech Republic
(The Eurographics Association, 2013)The Department of Computer Graphics and Interaction (DCGI) covers education and research activities in Computer Graphics and Human-Computer Interaction areas at the Czech Technical University in Prague (CTU). This paper ... -
CRS4 Visual Computing, Pula, Italy
(The Eurographics Association, 2013)This short presentation illustrates Visual Computing activities at the CRS4 research center. Research activities span many areas of computer graphics and computer vision, the primary focus being the study and development ... -
CIIG: Granada Graphics Group, Granada, Spain
(The Eurographics Association, 2013)The Granada Graphics Group is one of the research groups of the Software System Department. It covers education and research activities on Comouter Graphics at the University of Granada. -
Simulation Unit in CEIT, Navarra, Spain
(The Eurographics Association, 2013)CEIT is a non-profit research center of the University of Navarra, Spain. The Simulation Unit has more than 20 years of experience combining traditional simulation techniques in Mechanical Engineering with the latest ... -
Graphics & Interaction Group, The Computer Laboratory, University of Cambridge, UK
(The Eurographics Association, 2013)The Graphics & Interaction Group (the ''Rainbow Group'') at the University of Cambridge undertakes research in computer graphics, image processing, interaction devices, and interdisciplinary design. -
Symmetry in Shapes - Theory and Practice
(The Eurographics Association, 2013)Part I: What is symmetry? Part II: Extrinsic symmetry detection Part III: Intrinsic symmetries Part IV: Representations and applications Conclusions, wrap-up -
Natural Image Statistics: Foundations and Applications
(The Eurographics Association, 2013)Natural images exhibit statistical regularities that differentiate them from random collections of pixels. Moreover, the human visual system appears to have evolved to exploit such statistical regularities. As computer ... -
Projective Geometry, Duality and Precision of Computation in Computer Graphics, Visualization and Games
(The Eurographics Association, 2013)Homogeneous coordinates and projective geometry are mostly connected with geometric transformations only. However the projective extension of the Euclidean system allows reformulation of geometrical problems which can be ... -
Tensor Approximation in Visualization and Computer Graphics
(The Eurographics Association, 2013)In this course, we will introduce the basic concepts of tensor approximation (TA) - a higher-order generalization of the SVD and PCA methods - as well as its applications to visual data representation, analysis and ... -
An Eye on Perceptual Graphics: Eye-Tracking Methodology
(The Eurographics Association, 2013)Eye-tracking technology has evolved considerably over the last decade. The tutorial provides attendees with stateof- the-art advancements and their relevance to computer graphics research, one of the most important being ... -
Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future
(The Eurographics Association, 2013)With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today -more than a century later- glasses-free 3D displays are finally ... -
Understanding and Designing Perceptual Experiments
(The Eurographics Association, 2013)Humans and computer both have limited resources with which they must process the massive amount of information present in the natural world. For over 150 years, physiologists and psychologists have been performing experiments ... -
Video Visualization
(The Eurographics Association, 2013)Video data, generated by the entertainment industry, security and traffic cameras, video conferencing systems, video emails, and so on, is particularly time-consuming to process by human beings. The field of visualization ... -
Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces
(The Eurographics Association, 2013)In recent years, the field of computer animation has witnessed the invention of multiple simulation methods that exploit pre-recorded data to improve the performance and/or realism of dynamic deformations. Various methods ... -
Structure-Aware Shape Processing
(The Eurographics Association, 2013)Shape structure is about the arrangement and relations between shape parts. Structure-aware shape processing goes beyond local geometry and low level processing, and analyzes and processes shapes at a high level. It focuses ... -
Modeling Terrains and Subsurface Geology
(The Eurographics Association, 2013)The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific ... -
A Survey of Compressed GPU-Based Direct Volume Rendering
(The Eurographics Association, 2013)Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ... -
Computational Fabrication and Display of Material Appearance
(The Eurographics Association, 2013)After decades of research on digital representations of material and object appearance, computer graphics has more recently turned to the problem of creating physical artifacts with controllable appearance characteristics. ... -
A Survey of Interaction Techniques for Interactive 3D Environments
(The Eurographics Association, 2013)Various interaction techniques have been developed for interactive 3D environments. This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, ...