Now showing items 1-7 of 7

    • Enhanced Lattice Boltzmann Shallow Waters for Real-time Fluid Simulations 

      Ojeda, Jesus; Susín, Anton (The Eurographics Association, 2013)
      We present a novel approach at simulating fluids in real-time by coupling the Lattice Boltzmann Method for Shallow Waters (LBMSW) with particle systems. The LBM can handle arbitrary underlying terrain and arbitrary fluid ...
    • Geometry-Aware Volume-of-Fluid Method 

      Cho, Junghyun; Ko, Hyeong-Seok (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ...
    • A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation 

      Wu, Xiaoyue; Yang, Xubo; Yang, Yang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Smoke simulation on a large grid is quite time consuming and most of the computation time is spent on the projection step.We present a novel projection method which produces quite similar visual results as those produced ...
    • Position-based Methods for the Simulation of Solid Objects in Computer Graphics 

      Bender, Jan; Müller, Matthias; Otaduy, Miguel A.; Teschner, Matthias (The Eurographics Association, 2013)
      The dynamic simulation of solids has a long history in computer graphics. The classical methods in this field are based on the use of forces or impulses to simulate joints between rigid bodies as well as the stretching, ...
    • Reverse Skew-T - A Cloudmaking Tool for CG 

      McLoughlin, Leigh; Anderson, Eike Falk (The Eurographics Association, 2013)
      We present 'Reverse Skew-T', a tool that allows users to direct a physically inspired simulation of layered clouds. To achieve this, we extend existing models for cloud simulation and provide a graphical user interface for ...
    • Stylized and Performative Gaze for Character Animation 

      Pejsa, Tomislav; Mutlu, Bilge; Gleicher, Michael (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Existing models of gaze motion for character animation simulate human movements, incorporating anatomical, neurophysiological, and functional constraints. While these models enable the synthesis of humanlike gaze motion, ...
    • Volume Controllable SPH 

      Shinkawa, Masanori; Kawaguchi, Yoichiro (The Eurographics Association, 2013)
      We extend a Predictive Corrective Incompressible SPH (PCISPH) algorithm to a volume controllable SPH algorithm. In order to handle volume changes, we develop a method to control fluid volume. Our method precomputes a ...