EG2012: Recent submissions
Now showing items 121-138 of 138
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Exploration of 3D Spectroscopy Data
(The Eurographics Association, 2012)Integral field spectroscopy (IFS) is a technique that is widely used by astrophysics. It allows the whole electromagnetic spectrum for each pixel of a telescope image to be captured, generating a large amount of information. ... -
A New Approach to Cultural Heritage Information Systems
(The Eurographics Association, 2012)Work on archaeological sites or cultural heritage artefacts usually generates a huge amount of heterogeneous information. The strong spatial structure of data suggests that this information should be linked to a threedimensional ... -
Efficient Point Based Global Illumination on GPU
(The Eurographics Association, 2012)Point based rendering can simulate global illumination phenomenon fast and is widely used in movie production. This paper proposes a point based color bleeding algorithm based on GPU efficiently. In our algorithm, we reorder ... -
Interactive Insertion of Virtual Objects in Photos and Videos
(The Eurographics Association, 2012)The introduction of virtual objects in photos or videos has been the focus of many Augmented Reality applications. This paper proposes a framework using image analysis methods to automatically detect scene features to ... -
Virtual Architecture in the Free Space
(The Eurographics Association, 2012)The multi-projection image techniques offer interesting possibilities for architecture communication and augmented reality. This poster shows experimental solutions for pseudo-holographic projection 360 degree so-called ... -
Combining Texture Streaming and Run-Time Generation
(The Eurographics Association, 2012)Virtual texturing systems have enabled gigapixel resolutions for textures used in real-time rendering. This allows for more detail and diversity in virtual worlds at the cost of greatly increasing disc storage requirements. ... -
Revision Control Framework for 3D Assets
(The Eurographics Association, 2012)We propose a non-linear concurrent revision control for centralised management of 3D assets and a novel approach to mesh differencing. Large models are decomposed into individual scene graph (SG) nodes through an asset ... -
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
(The Eurographics Association, 2012)Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level ... -
Distance Learning in Computer Graphics
(The Eurographics Association, 2012)Computer graphic courses are pretty established in most computer graphics degrees worldwide. Distance learning has been gaining popularity as fast internet access from home has been reaching wider areas around the world. ... -
Next Generation Handheld Graphics Edutainment for Learning in Adaptive Student Centric Environments: Constraints and Benefits
(The Eurographics Association, 2012)Graphics is being used as an effective tool in visual communication, e.g. Second Life, Google city scene and Microsoft scene reconstruction. It is already changing social, cultural, commercial and educational environments. ... -
TECHNI Photons: Evolution of a Course in Data Structures
(The Eurographics Association, 2012)This paper presents the evolution of a data structures and algorithms course based on a specific computer graphics problem, namely photon mapping, as the teaching medium. The paper reports development of the course through ... -
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses
(The Eurographics Association, 2012)We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts ... -
Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics
(The Eurographics Association, 2012)Use of distributed teams of artists and engineers is becoming more prevalent in computer graphics oriented industries. Developing the skills required to work as a team through the complex sequential development and production ... -
Evaluation of a Curriculum for Technical Artists
(The Eurographics Association, 2012)A Technical Artist requires a unique set of skills to act as a bridge between artists and programmers in digital entertainment development. Our newly developed Technical Artist in Games (TAG) program is regulated under the ... -
Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approach
(The Eurographics Association, 2012)The paper presents the experience of a course (3D Graphics for Cultural Heritage) in the context of Humanistic Informatics degree. The goal of the course was to present an overview of the techniques for the acquisition of ... -
Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School
(The Eurographics Association, 2012)Tabletop systems provide a big multi-touch surface suitable for multiple users to gather around it that can interact with the information collaboratively in a face-to-face manner. This kind of device is well adapted to be ... -
Adaptation of Electrical Laboratory Systems through Augmented Reality for Optimization of Engineering Teaching University
(The Eurographics Association, 2012)This paper introduces an Augmented Reality (AR) application for teaching practices of electrical engineering. In order to improve the autonomy of students and their self-ability we have developed several new practical ... -
Visualization Curriculum Panel - or The Changes We Have Made to Our Visualization Courses Over the Last 10 Years
(The Eurographics Association, 2012)The last ten years have seen profound changes in algorithms, techniques, and applications of visualization. Additionally, we see changes in the sophistication and expectations of our students in visualization courses. This ...